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[RPU] Victoria III Roleplay: Hearts of Dankness

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[RPU] The Victorian III Roleplay
Hearts of Dankness

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The Next and probably final Installment of the Victorian Roleplay Series, Starting from the “Victorian 1850” Roleplay round released in 2015, and continuing on with the “Victorian II: 1880 Onwards” Roleplay released in Early 2017. This Roleplaying round will carry on just as its predecessors, moving forward from the already established lore of the Victorian era alternate history universe, in which The Confederate States achieved victory against the Union, uniting America in a different form, while other powers such as Brazil shattered into various factions, to fall into civil strife. All in all, This universe maintains semi-realism in its essence, so certain events such as the Crimean War, dissolution of the Ottoman Empire, or the subsequent Warlord era of China and Russian Civil War will have still occurred, following real life lore.

For individuals interested in viewing past Victorian Roleplay Events:

Victoria I Yt Playlist:
https://www.youtube.com/playlist?list=PLL0rO-hOjhNC3LPTTu5LGwg46z1DF5fom

Victoria II Yt Playlist:
https://www.youtube.com/watch?v=uMwPXx0wpiw&list=PLL0rO-hOjhND64qWoUY9cENdAq0JqspKy

An important point to note:
I expect all roleplayers who join this round to follow the rules below, and although most are regular rules, there are certain important things to review, such as the improved Tech system, and the past history of the roleplay round.

Credits to SgtAchaean, Sigmar1, BlackKnight78, LucasHudson58
, and many, many others who have placed their time and effort into making this round as significant as it has been through participation and the development of lore.
Primary Rules:

  • Starting year is 1923
  • 2 Days (DE) is 1 Year (RP)
  • NO Railguns
  • NO GM usage is permitted, however I reserve the right to use GM to eradicate those who violate the rules. Mind you, I have the capacity for lots of Goldmark.
  • We Will HEAVILY Focus On Finishing Landswap First, meaning no RP before we finish landswapping unless informed otherwise.
  • Coalitions are to be “Empire Based” only unless specified otherwise, meaning, my coalition should be named the official name of my nation, have the official flag of my nation, and consist of me as well as my vassals and/or tributary states. I reserve the right to disband any coalitions not following the rules stated above.
  • Gunther Isles belong to Germany and are off limits. While infrastructure may be built there, units may NOT be produced there and the territories are to be IGNORED in every way and form by all players. This is because they did not exist irl.
  • NO Meatshielding under any circumstances. (Meatshielding is the act of purposely stacking infantry units onto naval vessels in an effort to limit or inhibit damage to ships)
  • NO Stack Splitting to avoid fire. (Those who understand, understand)
  • 1 battleship per harbor after Heavy Munition Plants are acquired ( works in tandem with the tech system )
  • Fortresses are limited to Level 1 when without the appropriate tech
  • Factories and Railroads are Restricted without the appropriate tech.
  • Harbors, Airfields, and Level 2 Barracks require no tech to build.
  • Only Level 1 forts, Level 1 factories, and Level 2 Barracks can be built in 3rd or 4th world provinces WITHOUT Ingenuity.
  • All alliances are to be made public. Alliances which are not made public will not be considered valid ally's for calling in allies to war. Related, you can only join wars of your allies. To limit/stop the formation of super alliances, I would like to ask you all to not form excessive alliances with those around you.
  • Double Improved development system created by SgtAchaean
  • Follow the Development system and note that they limit your technology.


Victoria III Development System:
https://docs.google.com/document/d/1A83kgSYKzlQnkGKvmbMZN7uHuiNkprVO6HY-4VvV7xM/edit?usp=sharing

Victoria III Development Spreadsheet:

https://docs.google.com/spreadsheets/d/1SmEdky9fs23Mj_FlrVRa7Crpi3cIlcDuZh6b-fEewwk/edit?usp=sharing

Victoria III Game Map:
https://i.imgur.com/Eac2F5i.png

Victoria III Nations List:
https://docs.google.com/document/d/1E1d8tO0pxl30fCf6BjynTQnj5MHAZ--GiswCz4lBFX8/edit?usp=sharing

Victoria III Lore Guide:
https://docs.google.com/document/d/1inBPOeP87AHXi9aw6JiJLQLIvS-rr_ggm0G8WtQeb6w/edit?usp=sharing

Victoria III National Ideologies:
https://docs.google.com/document/d/1DqSdpV3NtMwPehv5GlaxhevsSruuCNiW8hAAtvkrcBg/edit?usp=sharing

RPU Discord Channel:
https://discord.gg/5hwbgDM

War Rules and Limitations:
These rules apply only to what may be kept at the conclusion of a war, more or less provinces can be taken during the war. Subject to change through the “Improved Logistics” Tech upgrade.
Europe: Only 2 Provinces Can Be Taken Per War.
North America: Up to 3 Provinces Per War.
South America: Up to 4 Provinces Per War.
Africa: Up to 5 Provinces Per War.
Asia: Up to 4 Provinces Per War.


  • Forced Peace Period: Consecutive wars against the same nation and/or any other nation is limited to every 3.5 years (7 days). This system is incorporated in order to simulate post-conflict reorganization, as well as to inhibit stacking conflicts.



  • Extended War Rules: Wars lasting longer than 7 in game days (3.5 years) will be forcibly mediated by the League of Nations, and the LoN will come to a decision regarding who to support through mediating peace talks. If these peace talks are to fall through, the conflict may continue for another 7 in game days (3.5 years). If 15 in game days pass with no end to the war, the conflict will be forcibly ended by the admin.



Annexation:

Applies for both vassals and colonies.


  • A vassal may be annexedevery 10 years (20 Turns) by a nation with vassals. only AI or inactive vassals may be annexed.
  • You may annex only nations with 5 Provinces or less.
  • You may give away vassals In wars, however this will be in exchange for taking no provinces from that war.


Independence:
Applies for both vassals and colonies, which can now declare independence through two specific processes:


  • Vassals/Colonies can primarily gain independence if allowed by the imperial overlord, ergo, nobody can simply “declare independence”.
  • If Supported by the League of Nations, Vassals may declare independence from their overlord once every 50 years, at which point they will be at formal war with their overlord. If they are able to retain their capital province for 3.5 years (7 days) from the start of a LoN supported revolution, they will achieve full sovereignty.
  • During this process, no other nation may declare war on the overlord in an effort to support the vassal nation, however they may provide arms and resources. These arms and resource materials cannot be loaned or returned to nations providing them.


The League of Nations:
The League of Nations was established as an intergovernmental organization with the primary goals of preventing wars through collective security and disarmament as well as settling international disputes through negotiation and arbitration.

37 Member states in 1923:
Belgium, United Kingdom, Australia, India, Canada, New Zealand, South Africa, Chile, Republic of China, Colombia, Cuba, Denmark, FRCA, France, Greece, Italy, Japan, Netherlands, Norway, Paraguay, Persia, Commonwealth, Portugal, Romania, Siam, Spain, Sweden, Switzerland, Venezuela, Austria, Monarchy of Croats/Serbs/Slovenes, Finland, Estonia, Latvia, Hungary, Ireland, Abyssinia

The First Secretary of the League of Nations: United Kingdom

LoN Rules:

  • Each Nation is to have one vote.
  • The LoN council is to meet once every 5 in game years to discuss significant topics.
  • Only 2 nations may be permitted into the LoN every 5 years.
  • A new Leader of the LoN is to be determined by voting every 5 years.
  • Nations may leave at any time, but must go through the entry process each time.
  • To be accepted into the LoN, nations must receive at least 20 approval votes.
  • In order for international decisions to be announced and accepted, there must be unanimous approval by all nations (excluding abstentions).
  • Unanimous international decisions that can be made by the LoN consist of the following:

    • Declare an International Embargo for up to 5 years (Nations can either refuse, leaving the LoN or accept)
    • Declare International Aid to a specific nation for a monetary value not to exceed 50,000 pounds per member nation. (Nations can either refuse, leaving the LoN or accept)
    • Declare the removal of a nation from the LoN for 5 years.
    • Declare the support of a nation’s Independence. The LoN is permitted to support independence movements of vassals and colonial states through a unanimous vote, with only one nation every 10 years being supported. This is limited to economic forms of support such as arms and resource sales. LoN members cannot get directly involved in independence conflicts.


The Russian Civil War
The Russian Civil War was a multi-party war in the former Eurasian Federation immediately after the Russian Revolutions of 1917 which followed the economic collapse of both Russia and China due to the victory of the Japanese Imperium, where many factions vied to determine Russia's political future.
Nations involved in the Russian Civil War*:

  • The Kuban People's Republic
  • The Ukrainian State
  • The Provisional All-Russian Government
  • Russian Democratic Federative Republic
  • The Russian Soviet Federative Socialist Republic
  • The Provisional Siberian Government
  • The Soviet Far Eastern Republic
  • The Provisional Yakut Regional People's Government
  • The Alash Autonomy
  • The Turkic Union of Khiva and Bukhara


The Chinese Civil War
Following the destruction of the Eurasian Federation due to the massive economic collapse from the Japanese Imperium victory, China underwent its own civil conflict in which various factions sought to control and reestablish china as a state of a different ideology.
Nations involved in the Chinese Civil War*:

  • Zhili Clique
  • Fengtian Clique
  • Ma Clique
  • Xinjiang Clique
  • Tibet
  • Republic of China
  • Chinese Soviet Republic


*Mongolia must choose one of the following options prior to joining the rp round:
1- Become involved as a faction in the Russian Civil War.
2- Become involved as a faction in the Chinese Civil War.
3- Refuse both civil wars and be isolationist and untouchable by any faction within the events, while at the same time not being allowed to interact with either event.

Civil War Event Rules:


  • Both Civil Wars begin when announced on the DE. Players are permitted to post articles and roleplay the civil war from that point onwards.
  • Both Civil wars will officially go on until January 1935 (day 24 of the rp) , and factions are untouchable by outside powers until that date. After that moment they are subject to regular rules and regulations.
  • Civil war factions are still limited to rp tech restrictions and can upgrade their technology in the same manner as all other nations.
  • Nations are at constant war with each other upon game start. This does not necessarily mandate changing your diplomatic status to war as it would ruin your morale.
  • Nations are to provide constant Share Map with LightningTurk (Ottoman Empire) for confirmation that goldmark is not being used. This will go on for the duration of both civil wars.
  • Nations cannot be attacked by any nation and/or groups outside of their respective civil war (Chinese and Russian).
  • Factions within the civil wars are not permitted to attack any nation outside of their civil conflict borders.
  • Outside nations are permitted to sell arms and resources, but these must have the following prerequisites:

    • The weapon/resource amounts must be posted on the DE officially prior to the sale.
    • The weapon/resources cannot be “Loaned” to factions to be returned. All sales are final.

  • All alliances between factions are considered unofficial. Backstabbing is to be expected and welcomed.
  • Factions may surrender at any time, and choose one of the designated minor nations to become. When this is announced, this nation is no longer considered a belligerent in its respective civil war and will do a secondary landswap in order to take that minor state.
  • Minors for Those who surrender in civil wars:

    • Singapore (1 prov) [UK Vassal]
    • Bhutan (1 prov)
    • Nepal (2 provs) [UK Vassal]
    • Cambodia (1 prov) [Japanese Vassal]
    • Liberia (2 prov) [CSA Vassal]
    • Sahrawi Arab Democratic Republic (2 provs) [Spanish Vassal]
    • Belize (1 prov) [UK Vassal]
    • Guatemala (1 prov) [FRCA Vassal]
    • Costa Rica (1 prov) [FRCA Vassal]
    • Haiti (2 provs) [French Vassal]
    • République Dominicaine (1 prov) [French Vassal]
    • Curaçao (1 prov) [Dutch Vassal]
    • Faroe Islands (1 prov) [Danish Vassal]
    • Reorganized National Government (1 prov) [Japanese Vassal]


Please apply on the forum thread by writing down what nation you are interested in, as well as including a sample article below that. Spots are few, so please apply asap :D
Note: I reserve the right as a roleplay creator to reject applications based on prior roleplay performance and history.
Attached Images
 

VPN Multi Accounts

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I have played for years, my old name was ForgetTheLies. I come back, and the cheating is just too much. I used to be able to just slug it out, even when the odds were about 3:1. That is no longer the case, and what I am seeing every single match has put me off forever.

I will miss you Supremacy, I stumbled upon you years ago, and fell in love. But youve been unfaithful, and it has progressed to the point that I can no longer look away. Baby, I am packing my things and we are over. No more credit card. No more of my time. No more of my love.

Would Like To Turn off/on Diplomacy Icon

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Basically gives you the ability to decide if you wish to receive messages and/or trades.

Would Like The Ability to Block the Receiving of Any Messages/Trades from a Country

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Similar to a trade embargo but a diplomatic embargo whereby you will be unable to send and or receive messages/trades from a player country/AI and they will be unable to contact you through the diplomatic channels.
Scope: over time you build up a list of players that have wronged you. The ability to block any communication to and from them can help when you want to play in a match but you see somebody or a few individuals that you have issues with.
Placing a trade embargo does not stop them from still sending you messages. Having the further ability to block "anon" incoming messages will allow a player to go about their business and enjoy their game free of harassment or bullying.
Thank you.

Zahlenkette die 23.

Giriş hatası

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Merhaba. Ben yaklaşık 10 gün önce oyuna girdim. O günden beri mailime onay linki düşmesi için bekledim durdum. Hatta başka mail adresine denedim ama onay maili gelmedi. Bugün oyuna girmeye çalıştığımda giremediğimı gördüm. Kuzenim başka serverda admin oda bize geldiğinde baktı ama çözemedi. Sizede yazdı ama yine çözülmedi. Lütfen sorunun çözümünü rica ediyorum.

cause for concern?

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A Game Host retires and a new one is appointed.
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With 24 hours two of his former allies, who have both been inactive for about three weeks, are suddenly re-activated and attack his enemies.
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It looks as if whole armies are being traded.
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Should this cause concern?

What is fire control?


Legio augusta

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Ciao a tutti mi rispresento sono il vecchio desertfox 45 :D, ho ricomiciato l'avventura con questo nuovo account e come tale voglio portarla avanti con una nuova alleanza.
Per tutti coloro che vogliono intraprenderla con me devono essere player seri, leali e presenti nel gioco.
Chiunque volesse fare rischiesta o chiedere info può scrivermi un pm oppure trovarmi in chat.
Fatevi avanti e diventate dei legionari ! ;)

primeira guerra e misteriosa

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alem de nao terem revelado muito igual revelaram a segunda guerra nos so temos basico sobre ela porque ela foi feita sobre visao dos vencedores devia ser feito pela visao de alguem neutro,o front oeste praticamente esquecido na primeira guerra mundial fala so da revoluçao russa e que alemaes estavam na vantagem, porque eles nao detalham igual segunda parece ate que estatisticas sao falsas, eu nao acredito que naquele mar de explosoes de artilharia dezenas de milhares de civis morreram mais sim centenas ou ate milhoes , e crimes de guerra da primeira guerra parecem ter escondido,porque so nao tem genocidio armenio e assasinato de civis belgas pelos alemaes,e genocidios aliados na primeira guerra mundial acredito se alemanha vencesse eles tambem ia mentir e esconder seus massacres,tem alguma coisa oculta nessa guerra, algo que nao sei ,algo que se deixou passar,outra coisa se frança criou canhao ferroviario de 520 mm, os alemaes revidavam tudo que aliados criaram tanto que mesmo no final da guerra criaram seu propio tanque,se frança tinha canhoes de 520mm porque eles continuavam com aqueles bertha de 420 porque nao criaram tipo uma de 700 mm pra demostrar poder de fogo,outra coisa, voce ve centenas de canhoes ferroviarios da frança e 6 ou 7 tipos alemaes, o canhao de paris de 211mm ou 243mm,os de 280 mm,de240mm,170mm,150mm,380mm,420mm,e o algo pessoal nao posso afirma mais creio que eles tinha canhoes acima de 500 mm dentro da alemanha pra possivel invasao da alemanha, creio que se primeira guerra durasse 1919 ou 1920,nao seria fim nada bom os alemaes sao psicopatas sem onfender eles nao eram todos,posso estar errado mais pra continuar o esforço de guerra eles poderiam invadir a romenia, ou bulgaria que sabia ate austria pra roubar recursos pra manter na guerra, da austria seria so armamentos porque austria estava morrendo de fome,eles poderiam usar armas quimicas como metodo deseperado ,ate fazer atos de vigança bombardeando cidades francesas com arma quimicas,segundo midias nao brasileiras eles estudavam armas biologicas na primeira guerra e nao de duvidar, eu acho que nao fosse trincheiras teriam morrido mais que segunda guerra mundial,e nao sabemos certo quantos morreram todos anos sao encontrados ossadas e corpos da primeira guerra,voces acham que essas estatisticas de 10 milhoes sao verdadeiros eu acho que foi muito mais quem sabe ate 30 milhoes ou maisquantos milhoes desapareceram se nao foram encontrados ate hoje podem ser considerados mortos,foi guerra horrivel, os alemaes destruiram canhao de paris para aliados nao captar as plantas, sera dora de 800mm nao e planta de canhao antingo planejado na grande guerra e nao concluido, sao especulaçoes mais voce nao acham essa guerra sem informaçoes,quantas armas alemaes detsruiram para nao cair na maos dos aliados,e se nao houvesse armisticio?

GDR - The last Viking

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BREVE INTRODUZIONE ALLA PARTITA
In fase di costruzione.-

MAPPE
Termini:

Landshuffle:

STATI GIOCABILI

In fase dicostruzione.-

REGOLE DELLA MAPPA:
in fase di costruzione.-

LINK DEL REGOLAMENTO GENERICO DELLE GDR:

  • Cos'è il gioco di ruolo? - Informazioni di base sul gioco di ruolo in Supremacy 1914, utili per i nuovi arrivati.
  • Regolamento - Descrizione del regolamento di base della partita, leggerlo è fondamentale per non incappare in violazioni.
  • Lo Stile - Presentazione ed esempi della scrittura di quotidiani, oltre alla descrizione di alcune caratteristiche del gioco.
  • FULL GDR, ON e OFF GDR e Metagioco - Spiegazione delle diverse dimensioni di gioco.



NOMI STANDARD DI UNITÀ, EDIFICI, E RISORSE
Attenzione: Standard poiché variazioni realistiche della parola sono accettabili.
Esercito: Fanteria (idem), Cavalleria (idem), Blindo (Cavalleria Pesante), Artiglieria (Arcieri), Corazzata (Vascello), Incrociatori (Barca).

Edifici: Ufficio di Reclutamento (Salmeria), Caserma (idem), Porto (idem), Ferrovia (Grandi Strade), Officina (idem), Fabbrica (Cantiere), Forti (Struttura in Pietra)
Risorse: Soldi (monete, oro), Grano (prodotti agricoli), Pesce (prodotti ittici), Ferro (Idem), Legno (Idem), Carbone (legna da ardere), Petrolio (Forza Lavoro), Gas (Carne)
1 Soldato = 100 Soldati
1 G. = 1 Mese On Game
1 $ = 10$ On Game

compte banni

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voila mon compte et sonyb sa fait le 5ieme compte que je fait j espere que celui-ci vas pas se faire bannir encore je joue meme pas 1h:mad: et puis le compte et banni vous pouvez regle se probleme ? merci =)

Bence ülke adi değiştirme gelmeli veya şehir adi değiştime lütfeeen

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:cool::eek::nono::nono::nono:

Mapa afryki na hasło

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Cześć,
w poniedziałek ok. godz.19-20 rusza mapka Afryki na hasło. Brakuje nam kilku graczy. Chętnych zapraszam do zgłoszenia się tutaj lub na pw w grze czy na czaciku na pw u mnie, na skype lub discord. Mapka będzie bez GM z losowym wyborem państw.

Ps. Przypominam, aby uniknąc zbędnego spamu, że mapka jest dostępna od rangi porucznika.

Que espia uso para saber el nivel de fortaleza de enemigo?

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Que espia uso para saber el nivel de fortaleza de enemigo?

défi

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les meilleure défi que vous choisirer :mrgelb_helmi::helmidoppeldaumen::seaman_salute:

IV Discordowe Igrzyska Śmierci

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IV IGRZYSKA ŚMIERCI NA SUPREMACY 1914! GRA DO WYGRANIA!

Zapraszam wszystkich chętnych na czwartą edycję naszego StrateGrowego turnieju: Discordowych Igrzysk Śmierci!

Namiary:
- numer gry na serwerze! (link: http://strategry.pl/zaproszenie)
- hasło na serwerze! (link: http://strategry.pl/zaproszenie)


https://www.supremacy1914.pl/ <-- należy wejść na stronę, następnie w "Gry", potem w "Szukaj gry..." wpisać numer mapy podany wyżej, na końcu kliknąć "Dołącz"! Wcześniej trzeba mieć oczywiście założone konto w grze, można je założyć na tej samej stronie z linka.


Kiedy start i jakie zasady?
Mapa wystartuje jutro w godzinach wieczornych (no chyba, że do tego czasu wejdzie 30 osób - wtedy mapa wystartuje w momencie zapełnienia wszystkich slotów graczy!).

Zasady: każdy na każdego, sojusze dowolne, państwa są losowe, mapa 31-slotowa, brak nieagresji względem graczy i botów, nie wolno używać Goldmarków (waluty w grze).


Na czym to polega?
Discordowe Igrzyska Śmierci to turniej organizowany dla osób z naszego serwera. Czwarta edycja odbędzie się na Supremacy 1914 - prostej grze przegląrkowej nawiązującej swoją mechaniką do takich gier jak Victoria II czy Hearts of Iron.


Gra została wybrana z 4 powodów:
- jest darmowa
- nie trzeba jej instalować
- ma proste zasady i wbudowany tutorial
- jest powolna więc nie trzeba przy niej siedzieć non stop


Kto może zagrać?
Zagrać może każdy użytkownik serwera StrateGRY posiadający konto na Supremacy 1914. Gra jest darmowa, konto można założyć tutaj: https://www.supremacy1914.pl/


Co można wygrać?
Za pierwsze miejsce: dowolna gra z listy (około 40 tytułów / 1 warunek: musi zagrać minimum 20 osób) + rola @Zwyciezca Igrzysk + 3000 punktów na StrateGRY
Za drugie miejsce: 3000 punktów
Za trzecie miejsce: 2000 punktów

Ile mapa potrwa?
Około 30-45 dni.


Nadal nie wszystko rozumiem. Co teraz?
W razie jakichkolwiek pytań proszę pisać do mnie na PW Discorda: Defous#0925

sava

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tous le monde va bien :D;D:lol::):cool::p

duda en ataque con la aviación

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la cosa es que se acerca un enemigo con infantería, 100 unidades, hacia donde tengo mi aviación, 15 bombarderos, en fortaleza nivel dos, envio los aviones a atacar, pero él divide su ejercito, separa solo una unidad, que es la que queda con el nombre de la atacan mis aviones, mientras el resto de la tropa, 99 unidades, sigue avanzando a marchas forzadas.
le elimino la unidad que separa, pero entre que van y vuelven mis aviones, se me acercan...
¿cómo solucionarían ustedes el problema?.
si separo mis aviones y ataco solo con uno, por ejemplo, y justo ahí. no separa sus tropas, el indice de daño que me puede hacer sus unidades de inf. (hablamos de unas 100 unidades, para redondear), a un solo avión, es alto.
Mi enemigo, que no es tonto, espera mucho a que mis aviones estén cerca para dividir a su tropa y envía a la unidad que separa a marchas forzadas en dirección opuesta al ataque principal para que mis aviones tarden más en ir y venir...
¿qué hago?, si abandono la posición, cae la provincia con fortaleza en su poder, y no tengo aún infantería ni nada en ella, salvo los aviones.

Historische Map Unausgewogen

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Heute einer Historischen Mapp beigetreten und OH Graus was sehen meine vom Schlaf verschwollenen Augen......es gibt kein Gleichgewicht mehr:mad: :nono:

Vor eurer Rumschrauberei konnte man immer nur ins schwächere Team joinen, wenn ausgewogen, dann Seite aussuchen.
Ist das so gewollt und echt euer Ernst???? :eek:

Gleich weiter geguckt auf die nächste Historische Karte und siehe da, da spielen drei Spieler bei den Mittelmächten und auf Seiten der Entende ist NIEMAND, jetzt die Preisfrage: WER glaubt ihr stellt sich an Tag zwei, drei oder vier....drei Spielern alleine?
Oder soll man da gleich mit zwei bis drei Freunden aufkreuzen um selbst das Gleichgewicht wieder herzustellen??? :nono:

Man sollte den Bock nicht zum Gärtner machen...;D
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