Quantcast
Channel: Supremacy 1914 Forum
Viewing all 23762 articles
Browse latest View live

problema de conexão de jogo ronda de ouro

$
0
0
tento entrar no jogo ronda de ouro e na seleção de paises ele não deixa eu entrar numa equipe.... a ronda é aque estenou tentando entrar o suporte tem acesso ao numero tanto que se eu não entrar me removerá por inatividade daquia 1 hora.

é a ronda da europa antiga onde cada um que entra vai para uma equipe....já entraram 2 pessoas...

uma para a equipe que iniciou o jogo a triplice entende e outra para a equipe "adversária", logicamente eu teria que entrar para a triplice entende, porem o jogo não deixa por contar um "personagem" nome NULL na equipe impedindo minha entrada.

gostaria de o suporte verificasse e removesse o personagem NULL do jogo para que eu possa logar...

bjs

Artiglieria

$
0
0
Amici,
sapete come mai all'inizio della partita quasi tutti i paesi hanno un pezzo di artiglieria (anche io nella mia primissima partita) ed invece io no? Io dovrò attendere che sblocchino le fabbriche e solo dopo averne :nono::nono::nono:

Excesso de bugs

$
0
0
Andei olhando esse fórum e tambem outros fórum por ex:En o De é percebi que os Bugs e os poblemas "reinam" sobre o s1914, o numero de topicos em discussão geral são menores do que em bugs e poblemas imagine então oque acontecera depois do HTML5 :nono:mandem seu comentarios

Problemas en torneo

$
0
0
Hola, escribo para comentar un par de cuelgues que tuve con el juego en las partidas del torneo. El primero fue hace un par de días, al utilizar el comando "agregar destino", una tropa tenia programado tomar una ciudad y luego atacar unas artillerías enemigas por la retaguardia, pero al tomar la ciudad quedaron trabadas: con la línea de movimiento en ese rojo oscuro que no se que quiere decir y unas 3 horas y pico en el contador que no corría... por suerte me conecté a tiempo, tuve que dar la orden de atacar de nuevo para que fuera llevada a cabo, no sin antes tener que gastar goldmark (por un error en el juego) para reparar los trenes y por un margen de 5' atrapé a las artillerías enemigas embarcando. (Juego 564980)
El otro esta teniendo lugar mientras les escribo: tras llevar unas tropas a tiro de una provincia IA declaro la guerra, cuando las tropas enemigas salen a atacar mi artillería intento replegarme a mi fuerte, pero la marcha se interrumpe (queda en ese rojo odioso, marca tiempo pero no avanza) y la artillería continua disparando, como si la tropa que está a 1 hora y pico de las mías me hubiera bloqueado.
¿Alguna idea de que cuerno está pasando?
Gracias.

Se me ha expulsado sin consultarme.

$
0
0
Buenas,

El motivo por el cual contactaba por aquí es por que se me expulsó por inactividad(apenas dos días) sin consultarme previamente. Estuve fuera por temas personales y al entrar veo esto.
En esta partida era Libia del Este e iba primero ya con más de 500 puntos y varias horas puestas en la partida.
No recuerdo la ID de la partida, por favor me gustaría volver a estar en dicha partida y que se haga justicia con el que me expulsó sin motivo.

Como bien dice cuando vas a echar a alguien de una partida "Queda prohibido hacerlo sin el consentimiento del afectado"(o algo así)

Desde ya, muchas gracias y buen fin de semana

Resource Price Creator?

$
0
0
Hi, I was wondering if there was a sort of program I could use that would give the resources in Supremacy a sort of value to go by that fluctuates with the amount produced throughout the world and it's availability. I am on an RP game and this would greatly increase the realism in the game.

Return to Earth RP - the redo

$
0
0
Return To Earth Rp




Rebuilding is the Easy Part

Setting:
It's been 476 years on the money since we were forced to leave the planet Earth. When Yellowstone National Park began to show increased activity world leaders everywhere began construction on evacuation ships immediately, and the Mars One Project was supplemented with more working drones to build a larger colony.

Many Countries, including most of Africa and Asia, were too poor to construct Evacuation Units, and the riots tore their countries apart. Two Continents, taken by the apocolypse, before it even occurred.

Some countries, (U.S.A. Algeria, Libya, and Canada) had Civil wars over spots in the Evac Units. The U.S. split into three parts, and Algeria, Libya, and Canada each split into two, all constructing their own evacuation ships.


With evacuation ships numbering in the thousands and able to hold a thousand people each for the journey to their new home mars, people climbed aboard and prepared for their 5 year long trip.

Not 9 months after the final evacuation ship left China did Yellowstone Erupt, covering the globe with ash and killing millions from just the initial eruption. The effects of the supervolcano were not limited to those anticipated by geologists. The catastrophe caused earthquakes all across the globe, cities shook, nuclear reactors melted down and exploded, cities shook, buildings burned, billions died.

The following Volcanic/Nuclear winter caused 99% of the life on the planet to die off and rendered most of the Earth uninhabitable. Those who did survive, surely went insane.



When the last of the Chinese refugees made it to the dome on Mars, they found it to be no different from Earth. At least, no different in the way that Humans treat each other. Everyone kept to their own nation, as if it were a time where there should be segregation amongst the survivors of the human race.

Scientist keep a close eye on the planet Earth, watching for any signs that it may be habitable again.

Now, 476 years after we left Earth, we are going back to rebuild. The environment is stable, and the evacuation ships are functional.


The return was not as peaceful as was expected. Almost as soon as the ships landed there began a huge power struggle within every nation that returned to install a government (What type of government is installed in your country will be up to you). Countries were nearly reduced to tribes, and many people died. But that was not the most unexpected event upon our return.

Survivors

Huge groups of humans from the nations that were not able to afford evacuation units instead built underground bunkers. Greenland, Finland, Poland, Portugal, and Morocco all had large groups of survivors. Savages, we called them, for they had strange customs and odd inhuman names. They were tolerated only because we could not initially terminate them.

Now the stage is set. The lights are on, Cameras rolling. Lead your nation to glory in this new beginning. Forget the past, create the future. The world is in your hands.
Action





Rules
1. you must have at least one DE post each day
(contact me if you are not able to do so)
2. There will be no tolerating extreme vulgarity. no warnings.
3. Choose an appropriate leader
4. apply for country in the forum.
5. people who join need to be approved by me.
6. stay realistic
7. have fun




The Countries:

U.S.A. (North Central and South)
Before the Eruption the United States split into three different sections because of disputes over space in the Evac Units. In the Colony on Mars interaction between members of a different section of the states was prohibited by law, though that didn't stop teen lovers and families from sneaking between ghettos at night to share a meal or engage in other activities. Now back on Earth they have not completely accepted each other, but they have no reason yet to kill each other. Their close proximity to one another makes for a high tension cold war or a strong alliance.








Canada (North and South)

The Canadians kept mostly to themselves throughout the entire evacuation process and for most of the time they were in the colony they were respected as neutral peacekeepers between ghettos. They have completely abandoned the French language in their culture and fully embraced English in the North, and the South condemn them for it. From the time they arrived back on Earth the two pieces of this broken country have given each other the silent treatment, but with tensions rising, action may be just around the corner.









Algeria (East)

The Refugees from the Eastern part of Algeria were not welcomed in the colony because of their violent nature. only those who accepted a pacifist approach to the situation, all others were tossed out into the ruthless martian environment. and died. Back on Earth now they have no real weaponry to fight with, and their number of military men are scarce, but they are very well trained and use Guerilla tactics to dispose of their enemies.








Algeria (West)

Never accepted into the mars colony, the refugees from West Algeria were forced to manufacture their own colony in a smaller dome branching out of the base of the main colony, it was more of a quarantine than a colony, no one wanted a part of them, the genetic diversity in their midst was low. and many died under the strain of the new environment. Those who did survive were the genetically superior humans. Stronger, Faster, More intelligent, they took to calling themselves "the next link" between the old humans, and the perfect versions of ourselves that is just beyond our reach. Now on Earth they have only one threat to their survival, they are surrounded by inferior humans who envy their existence, keep the peace, or wipe out the weak.







Libya (East and West)

Really a non factor in the escape from Earth, the Libyas sat back and watched as the world burned underneath of them. No one really noticed them, and still that is how it is. Not really an important player in the rebuilding of Earth until now, when their new leaders rise up and take control. They have the element of surprise, no one expects much out of them, so no matter what they will astound the world.







The Tribes




The Nomads (Greenland)

The first group of Humans to hide underground before the eruption, they didn't take the proper amount of time to prepare for the long wait they had ahead of them, and many died inside the bunkers. Having risen from their Sub terranian bomb shelters, they find their country to be fruitful and topographically sound. Their old buildings however, are nowhere to be found. No wreckage, no ruins, nothing. These men and women spend their time searching their lost country for any answer to what might've happened to their old infrastructure, erecting new settlements as they do.








The Tinkers (Finland)

Having taken extra time to prepare for their entombment, the Tinkers of Finland brought down many devices that they would need while underground, and also once they returned to the surface. One of these tools, for instance, is the Radiation converter. It stabilizes radioactive particles in the air to make the land safe for living again. It takes quite a while to work however. Many groups of Tinkers have found places to build cities and return to an almost normal way of life. Their weaponry has evolved past simple firearms, because as smart as they were, the paranoia of mutants being present when they returned to the surface was a strong factor in their thinking.








The Savages (Morocco)

When the Moroccans sealed their bunkers, they forgot to take into account the fact that their may be radiation from power plant melt downs, and their walls were not radiation proof. Small amounts got in, just enough to slowly change the inhabitants over time. What resulted was a random mutation that causes a third eye in the middle of their foreheads. The strangest thing about this eye though, is that it allows them to see on the gamma radiation spectrum. The constant bombardment from radiation caused them great pain. They became aggressive. and upon emerging from their bunkers, they ruthlessly spread across their broken country.








The Civilized (Poland)

With the Polish went their crops and blueprints and ideas into the Bunkers. They simply waited. Anticipating the day they would return to surface and re-establish their civilization. That is exactly what they did. Though not completely the same as they were before the eruption. Most of Poland operates identically to the old ways.








Western Europe




Spain
Spain returned to Earth to find all of their beautiful landscapes ruptured and cracked. Their entire focus shifted to Aesthetically perfecting their landscape They have settlements throughout the country solely for the purpose of turning the hideous land that is now Spain into a new and more attractive version. They plan on being the most beautiful land on Earth.








France

The main goal of the French was not only to preserve their lives, but their culture and culinary advances. They found that on Mars their cheese and wine fermented quite well. Now back on Earth they are disappointed in their inability to create such fine delicacies, and with no snails or frogs for them to eat, they are reduced back to a middle class Earth colony. But they're looking to change that.








Great Britain

No longer so great in the eyes of any of the returning refugees, the British tried to take complete control of the colony on Mars, but were refused power outright by all colonists. Their arrogance has caused them to lose the respect of the other nations. And their Island country is their only safe haven.








Italy

The entire world was shocked when the Pope announced he would stay behind on Earth. Now, Italy has taken upon itself to lead the refugees to christ and follow the Pope in his righteousness. The people of Italy built churches for every Martian Ghetto, and now do the same in every Italian province on new Earth. Looking to spread the gospel to all corners of the globe.








Germany

When a man in the German ghetto rose and claimed himself to be the second Hitler, he was captured and beaten to death in the street. Now the People of Germany on Earth are trying to establish themselves as peaceful amongst a world of people who see them as monsters. How much will it take to convince the rest of the world of their sincerity?








Scandinavia


Norway and Sweden

Both the Norwegians and the Swedes saw a fierce revival of their old religion, blaming the eruption on Loki, the god of chaos and mischief. Now they try only please the Gods. This puts them in conflict with the Italians way of life. They rebuild their cities with shrines to their gods all over. It has become an integral part of living for them.








Eastern Europe and Africa



Egypt

Much like the Scandinavians, the Egyptians also blame the eruption on their gods. Anubis, the lord of the dead, has attempted to claim all of humanity for himself, and has been rejected from the pantheon by the other gods. The Egyptian people sacrifice Newborns to the Gods for good crops and rainfall








Arabia

Arabia had little to no refugees survive the trip. It was too cold for them to survive. The remaining Arabians are suited to survive any climate. and their ability to expand is not limited by their ability to withstand certain temperatures. It is, however, limited by their small numbers.








Turkey

Turkey was able to regain control as the Ottoman Empire by allowing many different groups of people to enter their evac Units. The resulting genetic diversity led to a population explosion. Their numbers quickly spread across the lands following their return to Earth. They are able to use their numbers to hold off invaders and Rush enemies in raids.








Greece

The Greeks maintained the ability to produce their yogurt even following their return to Earth. They are also great fishermen and their catch is exported to all parts of the planet. They are highly revered economists and are loved by all. But their secret agenda is hidden just beneath the surface.








Caucasus

The only country to have remained on the surface of the planet Earth and survived at all. Mutation was heavy. growths cover their bodies, but they are alive. Most are disgusted by the Caucs even though their mentality is the same as the rest of the world. They are strongly Allied with the Savages of Morocco and wish to spread an acceptance of mutants to the world.








Austria

In the Martian colony, Austria hung back and plotted. Many blueprints were developed for high strength weapons such as laser rifles and plasma pistols. The technology to create them is beyond their reach though. Now on Earth they work to achieve their goals and conquer the world with their advanced weaponry.








Ukraine

The Ukraine was devastated this second nuclear meltdown. Most of their land is uninhabitable yet again. The People of the Ukraine are looking for support wherever they can find it. Even if they have to take new land to live in. they will have it.








Lithuania

A beautiful country still, Lithuania had its population cut in half and now fan out to rebuild their nation. They have high hopes for a full return to old world culture within 300 years.








Russia

New Russia is full of Russian refugees. Russia had the most refugees in the Mars colony, and they flourished. Now with the ability to expand. Russia plans on bringing the USSR back into being.








Northern Russia

The people of Northern Russia broke away from the main Russian population shortly after returning to Earth. Apparently, there was some conspiracy within the Russian government, and the citizens found out and rebelled quite violently. Now whether this conspiracy ever existed or not is up to speculation, but either way, Northern Russia is now an independent state.








Sorry about the undetailed descriptions of the countries, but I wanted to leave most of the Character up to you. I don't want to chain anybody up in a character that they can't have their own ideas in. Creativity is my favorite thing to see in the world. Show me yours.



This will be updated as necessary.

Medaillen

$
0
0
Hallo an die Gemeinschaft,
ich habe ein Spiel Südostasien gewonnen und die Europamedaille bekommen.
Kann mir das erklärt werden ? Danke !

New feature & additional revenue stream?

$
0
0
I would be happy to pay 50p to receive a SMS text message when war is declared on me in one of my active games, i'm sure others would too.
Would be a nice optional feature and could also help you guys with cash flow.

The Index of Power and You - A Comprehensive FAQ [WARNING: MATH + WALLS OF TEXT]

$
0
0
EDIT Note: Currently unfinished. It's 5:30 in the morning for me; I am going to sleep and when I return I shall finish this FAQ. There is plenty of information here for now, however, and I am sure you will learn a thing or ten. Chances are that you won't make it through the entire thing by the time I wake up anyways, seeing how long it is. And I sleep like 12 hours a day. =P

Now in COLOUR

Table of Contents:

1. What if the Index of Power?
2. The Formula
Misconception 1. Army Size Matters
Note on Basic Points
3. Scenario 1: Applying the Formula
4. Scenario 2: Building Upgrades
Important Note

5. Scenario 3: Not Gaining Enough Points
Efficient Upgrades
6. Scenario 4: Morale Part 1
7. Scenario 5: Morale Part 2
8. Scenario 6: Multiple Provinces
...
999. Info About This FAQ + Other Misc. Details



Hai, Tibs here.

This FAQ is about the Index of Power (duh), the ranking system present in the DE that helps us evaluate the power of our opponents, and ultimately decide who wins the round. Despite being present in every game, I get the consensus that people don't really understand how the Index of Power ("IoP" from here on) calculates it's values, or how to improve your IoP score effectively. I'm going to do a step-by-step walk through of the IoP Formula so everyone can gain a better understanding, and maybe clarify some misconceptions along the way.

1. What is the
Index of Power?

Simply put, the IoP shows you what percentage of the games Morale and Upgrades you control, except instead of being out of 100, the percentage is out of 2000 (Fun fact: If you want to know what percentage of the games morale and upgrades yo u have, divide your IoP points by 20). You gain basic points depending on how much morale your provinces have, and for building upgrades. Here's the formula for calculating your IoP points:

2. The Formula
Click image for larger version. 

Name:	IoP_Formula.jpg 
Views:	1 
Size:	19.5 KB 
ID:	12321
Attachment 12314
[The picture doesn't open properly, so follow this link instead]

Side Note: The
weird 'E' is the Greek letter 'Σ', and is known as "sigma". Sigma is used in math to represent the Summation operation [Link to Wikipedia], but here it basically means "calculate the following number for every province (and on the bottom line, every province for every player), and add them all together." Don't worry, I'll go over it in detail.

Here's a text version that I will use later (You don't need to read/comprehend it)

IoP = [calculate the following for each province you own, and then add it together: ((16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise))] / [
calculate the following for each province you own, and then add it together: [calculate the following for each province they own, and then add it together:
((16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise))]] * 2000

You'll notice that the formula looks a lot like:
Click image for larger version. 

Name:	Percent.png 
Views:	1 
Size:	3.4 KB 
ID:	12322
Attachment 12313
The formula for calculating percent.

Except out formula is a lot more complicated. Still, it works the same, as we're measuring one player's points compared to everyone's points, and then multiplying by 2000 instead of 100.

Misconception 1: Army Size Matters

If you look at the formula, you'll see that there are only 3 factors that matter:
-Amount of provinces a player owns (And this is only an indirect factor, because it effects the following factor)
-Morale of each province
-Amount of upgrades one has built

It doesn't matter if you have an army size of 1 or 100.000, as army size has no (direct) effect on the IoP. Of course, having 100,000 units gives you a greater ability to take other provinces than having just 1.

Note on Basic Points:

In order to compare the strength of different nations, the game calculates numbers known as Basic Points for each province, of which the basic points are added and manipulated to calculate IoP. Basic points are calculated from the moral and amount of upgrades a province has using the following formula:

Basic points = (16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise)

You will note that this is the top (or bottom) half of the IoP equation, without the silly Summation Sigmas. I'm going to use basic points to simplify the IoP formula in to 2 simpler steps.


3. Scenario 1: Applying the Formula

Here's a pretend 1 vs 1 map. Let's calculate the IoP for both countries. In doing so, we'll explore some of the underlying features of the IoP formula.

(10 points to anyone who names the in-game names of these two provinces without having to check any of the Supremacy maps)
Click image for larger version. 

Name:	Scenario_Map.jpg 
Views:	1 
Size:	5.0 KB 
ID:	12319
Attachment 12315
Red Player has the following province:
A - 70% morale - 0 upgrades
Blue Player has the following province:
B - 70% morale - 0 upgrades

The easiest way to start would be to calculate the basic points for each province:

Province A:
Basic points = (16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise)
Basic points = (16 * 70 / 100) - 4 + (0 / 2) + (0, because 70 < 98)
Basic points = 7.2

Province B:
Basic points = (16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise)
Basic points = (16 * 70 / 100) - 4 + (0 / 2) + (0, because 70 < 98)
Basic points = 7.2

Then, we use these numbers to calculate each player's IoP:

Player
Red
IoP = Sum of
Red's province's basic points / total of all province's basic points * 2000
IoP = basic points from A / (basic points from A + basic points from B) * 2000
IoP = 7.2 / (7.2 + 7.2) * 2000
IoP = 1000

Here,
Red's IoP is exactly 1000, which makes sense because Red controls half of the provinces, and their province has the exact same amount of upgrades and exact same morale of Blue. Blue has exactly 1000 points too. I think you're smart enough to figure out why, so I don't need to explain it to you.

4. Scenario 2: Building Upgrades

Same map, but Blue spent GM to build a fort.

Click image for larger version. 

Name:	Scenario_Map-2.jpg 
Views:	1 
Size:	5.0 KB 
ID:	12320
Red Player has the following province:
A - 70% morale - 0 upgrades
Blue Player has the following province:
B - 70% morale - 1 upgrade (level 1 fort)

Again, we calculate the points for each province. Note that every building, from Recruiting Offices to Harbours are equal to exactly 1 upgrade per level. A level 2 Workshop would count as as many upgrades as a 2 Harbours, and a level 4 Factory would count as as many upgrades as 6 Railways (2 upgrades from workshop, 4 from factory).

Province A:
Basic points = (16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise)
Basic points = (16 * 70 / 100) - 4 + (0 / 2) + (0, because 70 < 98)
Basic points = 7.2

Province B:
Basic points = (16 * province morale / 100) - 4 + (Number of Upgrades / 2) + (6 if morale is > 98, 0 otherwise)
Basic points = (16 * 70 / 100) - 4 + (1 / 2) + (0, because 70 < 98)
Basic points = 7.7

Note that the basic points for B have increased:

Player
Red
IoP = Sum of Red's province's basic points / total of all province's basic points * 2000
IoP = basic points from A / (basic points from A + basic points from B) * 2000
IoP = 7.2 / (7.2 + 7.7) * 2000
IoP = ~966


Player Blue
IoP = Sum of Blue's province's basic points / total of all province's basic points * 2000
IoP = basic points from B / (basic points from A + basic points from B) * 2000
IoP = 7.7 / (7.2 + 7.7) * 2000
IoP = ~1034


First of all, note that by building a fort, Blue's IoP went up.

-=+=- IMPORTANT NOTE -=+=-

Secondly, note that as Blue's IoP went up, Red's IoP went down. By building a fort, Blue captured more basic points than Red, so Blue was entitled to more IoP points which came from Red. If you do not gain basic points faster than average,you will lose points on the IoP.

5. Scenario 3: Not Gaining Enough Points

Same map as above, but
Red decided to one-up Blue by a level 2 fortress, whereas Blue responded by upgrading his fort to level 3.

Attachment 12317
Red Player has the following province:
A - 70% morale - 2 upgrades (level 2 fort)
Blue Player has the following province:
B - 70% morale - 3 upgrades (level 3 fort)

Province A:
Basic points = (16 * 70 / 100) - 4 + (2 / 2) + (0, because 70 < 98)
Basic points = 8.2

Province B:
Basic points = (16 * 70 / 100) - 4 + (3 / 2) + (0, because 70 < 98)
Basic points = 8.7


Player
Red
IoP = 8.2 / (8.2 + 8.7) * 2000
IoP = ~970


Player Blue
IoP = 8.7 / (8.2 + 8.7) * 2000
IoP = ~1030


5 fortress levels were built during this day, 2.5 per nation, for an average gain of 1.25 basic points. Red only built 2 fortresses (2 levels = 1 basic point) and only gained 1 basic point, which is below average, so Red lost points on the IoP even though they built quite a lot of upgrades.

-=+=- Efficient Upgrades -=+=-

If you build the following upgrades:
-Recruiting Office
-Aerodrome (GM and Air-Pack games only)
-Harbour
-Railway
-Level 2 Barracks
-Level 4 Factory
-Level 5 Fortress
You will gain (1 + 1 + 1 + 1 + 2 + 2 + 4 + 5) = 17 upgrades = 8.5 basic points

Upgrade Cost (Iron + Lumber only) Cost (All Resources)
Recruiting Office 500 500
Aerodrome 2000 4000
Harbour 10000 10000
Railway 8000 9000
Barracks 1500 3000
Workshop 1000 1500
Factory 5000 7500
Fortress 2000 2000















Recruiting Offices, Workshops, and Fortresses are all very cheap and efficient ways to boost IoP using upgrades.

Instead of a paragraph of text comparing Forts and Workshops, have a chart:

Workshops
Fortresses
Cost less Cost more
Requires oil Only requires iron
Build very quickly Build slowly
No boost to morale Boost to morale
Only upgrades twice Upgrades 5 times
Conclusion:
Best built at end-game, or whenever a fast boost to IoP is required
Conclusion:
Building forts is a more long-term strategy for maximising IoP

6. Scenario 4: Morale Part 1


Sorry about that, I seem to have described some fairly complex stuff without finishing off the basics. Luckily, morale has the same effect on basic points as upgrades; you simply substitute different morale values in to the formula.

Here, A has 75% morale, B has 50% morale.
Attachment 12318
Red Player has the following province: A - 75% morale - 0 upgrades
Blue Player has the following province: B - 50% morale - 0 upgrades

Province A: Basic points = (16 * 75 / 100) - 4 + (0 / 2) + (0, because 75 < 98) = 8
Province B: Basic points = (16 * 50 / 100) - 4 + (0 / 2) + (0, because 50 < 98) = 4

Player
Red IoP = 8 / (8 + 4) * 2000 = ~1333
Player Blue IoP = 4 / (8 + 4) * 2000 = ~667

Note that A has 50% more morale than B, but twice as many basic points. This is because the point in which one gets 0 points from morale is at 25%, not 0 percent. If you have less than 25% morale in a city, you actually lose basic points:

Green Player has the following province: C - 10% morale - 0 upgrades
Province C: Basic points = (16 * 10 / 100) - 4 + (0 / 2) + (0, because 10 < 98) = -2.4

Even though you can have a negative amount of basic points, you can not go below 0 IoP points.

7. Scenario 5: Morale Part 2

Here, province A has 99% morale, and province B has 98% morale -- only a 1% difference in morale.
Attachment 12318
Red Player has the following province: A - 99% morale - 0 upgrades
Blue Player has the following province: B - 98% morale - 0 upgrades

Province A: Basic points = (16 * 99 / 100) - 4 + (0 / 2) + (6, because 99 > 98) = 17.84
Province B: Basic points = (16 * 98 / 100) - 4 + (0 / 2) + (0, because 98 = 98) = 11.68

Player Red IoP = 17.84 / (17.84 + 11.68) * 2000 = ~
1209
Player Blue IoP = 11.68 / (17.84 + 11.68) * 2000 = ~791

Reaching 99% or higher morale in a province gives you a bonus of 6 basic points to your total -- which is a pretty hefty bonus when you can only get 12 from morale and 8.5 (8 in non-GM or Air-Pa ck games). Because of this, upgrades that boost morale (Harbours, Railways, Forts, Factories) are very useful for maximising IoP points if you can push a province's morale to 100%. Again, due to their fast contruction times, morale boost, and low cost, fortresses prove excellent at maximising IoP points.

8. Scenario 6: Multiple Provinces

999. Info About This FAQ + Other Misc. Details

Current word count: ~2400
Hours spent writing: 6
Computer crashes directly caused by this document: 1

Congladurations for reaching the bottom~! Now go back up and actually read through the FAQ, instead of just scrollng down and hoping you see something interesting.

ERROR: END OF FILE
Attachment thumbnails
Click image for larger version. 

Name:	IoP_Formula.jpg 
Views:	N/A 
Size:	19.5 KB 
ID:	12321   Click image for larger version. 

Name:	Percent.png 
Views:	N/A 
Size:	3.4 KB 
ID:	12322   Click image for larger version. 

Name:	Scenario_Map-2.jpg 
Views:	N/A 
Size:	5.0 KB 
ID:	12320   Click image for larger version. 

Name:	Scenario_Map.jpg 
Views:	N/A 
Size:	5.0 KB 
ID:	12319  

Wege Eisenbahn Kanale Brüken

$
0
0
Wege: Manch länder wie nord Kanada haben schlecht verkersanbindungen deshalb will ich einen vorschlag machen. In dem es darum geht das man flexibel straßen und eisenbahn bauen kann.

Eisenbahn:
Der bau einer Eisenbahn mit schienen und Bahnhof kostet in so großen städten wie Labrador City genausoviel wie in den einer Polnischen Provinz dabei ist ganz Polen zusammen änlich groß wie Labrador City weshalb ich möcht das man einzelnen wege zu einer Eisenbahntrasse ausbauen kann, dazu muss mann aber auch noch einen extra Bahnhof in der provinz bauen wodurch die soldaten erst in die züge ein und aussteigen können sonst ist nur die durch fahrt möglich.

Kanale:
Sollen einfach schiffe eine Abkürtzung sein sodass sie nicht um das ganze land herum fahren müssen.

Brüken:
Sollen einzelne Landstücke verbinden können, sodas die einheite nach dem bau über die brüken marschieren können oder wenn sie zu einer Eisenbahn Brücke ausgebaut wird inder Eisenbahn überfahren.

LPV les poilus de verdun cherchent défi

$
0
0
la lpv recherche défi classique 5/5

- gm interdits
- pas de choix de pays
- carte europe
- période de paix deux jours et deux jours avec IA

Merci de me contacter par MP

Angriffszeit - nichts passiert

$
0
0
Hallo zusammen,

bin neu im Spiel und habe da mal zwei Fragen.

Ich habe gerade zwei Städte angegriffen. Meine Einheiten sind angekommen und nun passiert nichts. Die "Zeit des Eintreffens" wird jetzt immer auf die aktuelle Uhrzeit aktualisiert. Ist das normal? Wie lange dauert denn ein Angriff, wenn die Truppen den Feind erreicht haben?

Kann man die Kampfergebnisse noch irgendwo anders, als in der Zeitung erfahren?

Vielen Dank für Eure Hilfe.

FAQ #4: Inactieve spelers in een spel kicken

$
0
0
Inactieve spelers kicken


Speltoezichter

De speltoezichter kan inactieve spelers uit een spel kicken en hierdoor plaats maken voor nieuwe spelers die aan het spel kunnen deelnemen. De speltoezichter is de speler die het spel heeft gestart en als deze inactief wordt de actieve speler met de meeste punten.
In de diplomatiek kun je achterhalen wie de speltoezichter is. Achter de gebruikersnaam van de speler staat dan in haakjes speltoezichter.



Mocht je niet de speltoezichter zijn kun je speltoezichter altijd zelf vragen of hij spelers wil kicken. Er is altijd één speltoezichter in een spel. Ga goed om met deze verantwoording!

Inactieve spelers kicken
Om de inactieve spelers te kicken klikt de speltoezichter in het spel op zijn afbeelding links boven. Hier verander je normaal ook je vlag en afbeelding. Bij een speltoezichter is er nog een extra knop om inactieve spelers te kicken.






Let op: Je kunt alleen alle inactieve spelers tegelijkertijd kicken, geen enkele inactieve spelers. Ga dus goed om met deze verantwoording. Het is ook zo netjes om inactieve spelers met veel punten een PM te schrijven om te waarschuwen dat je alle inactieve spelers gaat kicken.

FAQ #5: Rangen

$
0
0
Door punten de verdienen in de spellen kun je in rang stijgen. Voor sommige spellen is een minimum rang vereist. Onder zie je vanaf welk aantal punten je welke rang krijgt.

Veldmaarschalk 500 000
Generaal 350 000
Luitenant Generaal 225 000
Generaal Majoor 160 000
Brigadier 125 000
Kolonel 95 000
Luitenant Kolonel 75 000
Majoor 57 000
Kapitein 40 000
Luitenant 25 000
Tweede Luitenant 15 000
Warrant Officer Class One 9 000
Warrant Officer Class Two 5 000
Staff Sergeant 3 200
Sergeant 1 600
Korporaal der eerste klas 800
Korporaal 300
Soldaat 150
Burger 0

Sobre multicuentas

$
0
0
Buenas.
En una partida en la que juego veo algo raro.
Un pais entra en guerrra contra otro con jugador activo y es curioso ver que las bajas son abrumadoras, llegue a ver 0/116 y el pais atacado cayendo entre 1 y 3 regiones por dia. Hasta ahi vale, incluso puede ser si es todo a base de rail p.ej. Pero hombre, estamos a menos de un mes, dudo mucho que tenga tantos railes o tantisimos art, mas aun que el atacado se deje sin mas, ni defienda, ni contrataque ni nada. Ya es extraño, no?
Pero para rematar, con varios dias ya el pais desaparecido, ese jugador sigue estando activo.

Que opinais de esto? Lo veis normal o es posible que una misma persona controle 2 paises en una partida?

dienst akte

$
0
0
kann das sein das sich die dienstakte nur teilweise aktualisiert.
punkte werden regelmässig aktualisiert. aber bei einheiten quoten tut sich seit ca 1 woche nichts. obwohl ich fleissig feinde besiege!!!

könnte das vielleicht mal jemand über prüfen bitte.

mfg

weltfrieden

ORdu komutanlığı.

$
0
0
Ben diyorum ki her Birliğin Başında bir komutan olsun , ülkesine göre o dönemin komutalarından .

VE bazı özelikleri olsun , Güç ,Zeka , Tecrübe , Taktik , Kuşatma ,Hız ,atak Gibi

Ve bunlar komutan Savaşa Girdikce Gelişsin. KOmuTan . Öle Bilsin, VE gazetede BUnlar , Gözüksün.

Yani SAvaş konseyi gibi bir şey olsun Baş komutan vE Yardımcıları.



Örnek :


Osmanlı Baş komutanı.
Enver paşa

Güç:11
Zeka:7
Tecrübe :17
Taktik:14
Kuşatma:13
Hız:9
atak:16

2 Bugs 1 Spiel

$
0
0
Guten Abend

In meinem Südamerika Spiel Nr Game ID 552269 haben sich 2 Fehler Bemerkbar gemacht.

1: Der Provinzname wird Falsch angezeigt sprich falscher Besitzer.

Click image for larger version. 

Name:	Bug.JPG 
Views:	7 
Size:	19.5 KB 
ID:	12344

2: Durch einen Fehler laufen meine Tapferen Landsknechte ohne Wegpunkt durch Unpassierbares Gebiet.

Click image for larger version. 

Name:	erstens.JPG 
Views:	8 
Size:	50.0 KB 
ID:	12345 <---> Click image for larger version. 

Name:	zweitens.JPG 
Views:	8 
Size:	38.4 KB 
ID:	12346

Ende der Meldung.
Attachment thumbnails
Click image for larger version. 

Name:	zweitens.JPG 
Views:	N/A 
Size:	38.4 KB 
ID:	12346   Click image for larger version. 

Name:	erstens.JPG 
Views:	N/A 
Size:	50.0 KB 
ID:	12345   Click image for larger version. 

Name:	Bug.JPG 
Views:	N/A 
Size:	19.5 KB 
ID:	12344  

Priorité à quel assaillant?

$
0
0
Bonsoir,

J'ai lancé mon armée sur une ville et un autre joueur a également envoyé son armée sur la même ville. Mon armée était censée arriver 10 min avant la sienne sur la ville, or pour une raison indéterminée mon armée est restée bloquée à 15 min 53 s de la ville alors que l'armée de l'autre joueur a continué sa route... Résultat des courses son armée assiège la ville et c'est lui qui va la gagner...

Je ne comprends pas, pourquoi mon armée s'est elle arrêtée toute seule en chemin?

Merci d'avance pour vos réponses!

Alecsa
Viewing all 23762 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>