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Sohbet Uyarı Sistemi (öneri)

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Merhabalar.

Admin Moderatörlerimizin yanı sıra tüm oyuncuların işini kolaşlaştıracak bir öneri sunuyorum. Sohbet penceresinde yazılan her mesaj (Görülmeyen Mesaj) için bip şeklinde bir uyarı sistmei olması hem moderatörlerin hemde biz kullanıcıların işini kolaylaştıracaktır. Örnek verecek olursak sekme sekme internetlerde dolaşırken (alışveriş, sosyal face vs.) Oyun kanalına yazılan mesajlar için uyarı almak ve bu uyarıyı istemeyenler ses kapat/aç şeklinde rahatsız etmeyecek şekilde olması oyun ugüzelleştirecektir diye düşünüyorum. Amir Al Aybars moderatörümüz desteklemektedir :)

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tem como reavaliar banimento de rodada?

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eu fui banido da rodada 2326292 e não fiz nada de errado.
tem algo que eu possa fazer para ser reavaliado rapidamente?

Coalition Map View - (toggle option)

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Would it be possible to toggle a map view where coalitions are defined with colors instead of just countries. Perhaps groups that are not aligned are gray or a neutral colors.

This way you can toggle between where countries are on the map, and where the coalitions are. This would be very strategically helpful to see who are your real enemies.

Thank you,
Gray

Suggestion for new Badge

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I hereby propose a new badge, or even a medal. This Badge/Medal should be given out for the following:

Overtaking 10 Battleships on the high seas with Infantry alone you shall be awarded the Privateer badge. If you make it cruisers as well you'd of course twink the number needed. Push it out to gold and you shall have Admiral Trenchfoot added to your titles.

As Pirates were mostly democratic, let me ask the bilge rats reading this, yea or nay?

Ranking problem

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Hello, this is my 1st time i make a post in this game forum. I'm asking why all of sudden my current rank & scores went to zero ? My last scores was 69,513 and my rank is 26,785 as Major. But all of that turn into zero, why is that ? Also in 1-2 servers, some of my articles went missing too. Anyone else had this problem ?

Sugerencia.

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Hola a todos, pues eso una sugerencia más que un error o problema, a quien corresponda.

Desde que llevo jugando al supre, siempre me ha llamado la atención la siguiente situación: cuando atacas a un país IA, y vas ganando, cuando ya solo te quedan un par de provicias por conquistar por ejemplo...y te llega una oferta de alto el fuego o de paz.....del país que está siendo vencido..a cambio de golds.....!!!!

No os parece que no tiene ningún sentido, ni lógica??? Vas a ganar el otro país no tiene opciones de nada, y te pide golds a cambio de que pares de conquistarle. Todavía si fuese al revés tendría algún sentido....pero de esta manera no.

En todos los largos años de historia de este juego, seguro que si miran las estadísticas, no creo que ningún jugador haya aceptado ese trato....imaginar: bueno estoy a punto de conquistar este país,....pero voy a parar de conquistar, que seguro lo conquistará otro jugador...y le voy a dar encima 1700 de gold a la IA.

Yo esto lo quitaría pero ya de ya....

bueno un saludo

Krieg und Frieden

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Werte Generäle,

mit dem heutigen Update möchten wir euch über eine wichtige Änderung in der Art, wie die Friedensperiode funktioniert, informieren. In der Vergangenheit endete die Friedensperiode immer zum Tageswechsel - egal, wann eine Karte ursprünglich gestartet war. Aus diesem Grund konnte z.B. eine 2-Tages-Friedensperiode im Extremfall nur eine Dauer von 24 Std. + 1 Min. haben (wenn die Karte zufällig 1 Min. vor dem Tageswechsel gestartet war). Aus diesem Grund haben wir uns entschieden, das Verhalten konsistenter zu machen gestalten: Eine 2-Tages-Friedensperiode hält nun genau 48 Stunden an, egal wann die Karte gestartet ist. (Dies ist tatsächlich schon eine Weile der Fall.) Darüber hinaus werden wir die verbleibende Zeit des Friedens prominent rechts oben im Spiel mit einem Icon und einem Timer darstellen.

Hier ist die vollständige Liste der heutigen Änderungen:

- Die Friedensperiode dauert nun genau X Tage (und endet damit nicht mehr notwendigerweise zum Tageswechsel). Eine aktive Friedensperiode wird durch ein entsprechendes Icon und Timer am rechten oberen Bildschirmrand ausgewiesen.
- In unseren Speed-Runden waren manche Zeitangaben in der Bauschleife nicht der beschleunigten Spielgeschwindigkeit angepasst. Dies wurde behoben.
- Der Heeresleitungs-Chat war für Mitglieder der Heeresleitung nicht verfügbar. Dies wurde behoben.

Wir hoffen, dass euch diese Änderungen gefallen, und freuen uns auf euer Feedback im Forum.

Euer Supremacy 1914-Team
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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Πόλεμος και Ειρήνη.

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Στρατηγοί,


με την σημερινή ενημέρωση, εισάγουμε μια σημαντική αλλαγή στον τρόπο που λειτουργεί η περίοδος ειρήνης. Στο παρελθόν, η περίοδος ειρήνης τελείωνε πάντα στην αλλαγή της ημέρας - ανεξάρτητα από το πότε ξεκίνησε ο ίδιος ο χάρτης. Επομένως, μια περίοδος ειρήνης 2 ημερών θα μπορούσε να διαρκέσει είτε ακριβώς 48 ώρες είτε οτιδήποτε κάτω από 24 ώρες και 1 λεπτό (αν ο χάρτης ξεκίνησε 1 λεπτό πριν από την αλλαγή της ημέρας). Αυτός είναι ο λόγος για τον οποίο αποφασίσαμε να αλλάξουμε τη συμπεριφορά αυτή σε κάτι πιο συνεπές: Μια περίοδος ειρήνης 2 ημερών θα διαρκέσει τώρα ακριβώς 48 ώρες, ανεξάρτητα από το πότε ξεκίνησε ο χάρτης. (Αυτή η συμπεριφορά είναι στην πραγματικότητα εδώ και αρκετό καιρό.) Επιπλέον, τώρα θα εμφανίζουμε επίσης τον εναπομείναντα χρόνο στην κύρια προβολή ενός γύρου παιχνιδιών με ένα εικονίδιο και χρονοδιακόπτη.


Και υπάρχουν και άλλα! Ακολουθεί ο πλήρης κατάλογος των σημερινών αλλαγών:


- Η περίοδος της ειρήνης διαρκεί ακριβώς X ημέρες (και συνεπώς δεν λήγει απαραίτητα στην αλλαγή της ημέρας). Μια ενεργή περίοδος ειρήνης υποδεικνύεται από ένα εικονίδιο χρονοδιακόπτη στην επάνω δεξιά γωνία της οθόνης.
- Στους χάρτες αυξημένης ταχύτητας οι χρονομετρητές ουράς δόμησης δεν προσαρμόστηκαν στην ταχύτερη ταχύτητα του παιχνιδιού. Αυτό έχει διορθωθεί.
- Η εντολή καθυστέρησης του στρατού δεν όριζε αυτόματα μια προκαθορισμένη καθυστέρηση. Αυτό έχει διορθωθεί.
- Η συζήτηση για την Ανώτατη Διοίκηση δεν ήταν προσβάσιμη για μέλη της Ανώτατης Διοίκησης. Αυτό έχει καθοριστεί.


Ελπίζουμε ότι σας αρέσουν οι αλλαγές και ανυπομονούμε να ακούσουμε τα σχόλιά σας σχετικά με το φόρουμ.


Η ομάδα Supremacy 1914
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Guerra e Pace

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Generali,

con l’aggiornamento di oggi introduciamo un importante cambiamento nel modo in cui il periodo di pace funziona. Nel passato, il periodo di pace terminava sempre al cambio di giorno – incurante di quando la mappa fosse realmente iniziata. Dunque, un periodo di pace di 2 giorni poteva durare esattamente 48h o solo 24h e 1 minuto (se la mappa era stata fatta partire 1 minuto prima del cambio di giorno). Per questo motivo abbiamo deciso di modificare il comportamento del periodo di pace per farlo funzionare in maniera più consistente: un periodo di pace di 2 giorni durerà esattamente 48h, da quando la mappa è cominciata (in realtà questa modifica è stata effettuata da un po' di tempo). Inoltre, adesso verrà mostrato quanto tempo manca alla scadenza del periodo di pace nella visuale principale della partita con un’icona e un timer.

C’è dell’altro! Ecco la lista completa dei cambiamenti effettuati oggi:


  • Adesso il periodo di pace dura esattamente X giorni (e non si conclude necessariamente al cambio di giorno). Quando il periodo di pace è attivo, esso sarà indicato da un’icona e un timer nella parte in alto a destra dello schermo.
  • Nelle mappe evento “speed round” i tempi della coda di costruzione non erano stati aggiustati all’effettiva velocità della partita. Questo è stato corretto.
  • Il comando per il ritardo di movimento dell’armate (quando selezionate in gruppo) non impostava automaticamente per tutte le unità il giusto ritardo. Questo è stato corretto.
  • La chat dell’Alto Comando non era accessibile ai suoi membri. Questo è stato corretto.

Speriamo che possiate apprezzare i cambiamenti e aspettiamo i vostri feedback sul forum.

Il vostro Team di Supremacy1914
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
Attached Images
 

War and Peace

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Generals,

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map itself had started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round with an icon and timer.

And there’s more! Here's the complete list of today's changes:

- Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon on the top right of the screen.
- In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.
- The army delay command didn't automatically set a default delay. This has been fixed.
- The High Command chat was not accessible for members of the High Command. This has been fixed.

We hope you like the changes and look forward to hearing your feedback on the forum.

Your Supremacy 1914 team
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Savaş Ve Barış

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Generaller,

Bugünkü güncellemeyle, barış periyodunun çalışmasında ki önemli değişikliği tanıtacağız. Geçmişte, Barış periyodu, harita ne zaman başlarsa başlasın - gün dönümünden sonra sona eriyordu. Böylece,2 gün barış süresi ya tam olarak 48 saat ya da 24 saat 1 dakika içinde sona eriyordu.(Eğer harita gün dönümünden 1 dakika önce başladıysa). İşte bu yüzden bu noktada iyileştirme yapmaya karar verdik: 2 günlük barış süreci, haritanın ne zaman başladığı önemli olmaksızın tam 48 saat sürecek. (Bu özellik aslında bir süredir yürürlülükteydi) Buna ek olarak, şimdi de bir simge ve zamanlayıcı ile bir oyun turunun ana görünümünde belirgin bir şekilde kalan zamanı göstereceğiz

Ve dahası da var! İşte bugünkü değişikliklerin tam listesi:

- Barış Periyodu tam olarak X gün sürer. (Bu nedenle artık gün dönümünde sona ermez) Etkin bir barış dönemi, ekranın sağ üst köşesinde bir zamanlayıcı simgesiyle gösterilecek.
- Hızlandırılmış etkinlik haritalarımızda, inşaat sırası sayacı oyun hızına göre ayarlı değildi. Bu düzeltildi.
- Ertele komutu otomatik olarak erteleme yapmıyordu. Bu düzeltildi
- Yüksek Komuta sohbeti Yüksek Komuta üyeleri için erişilebilir değildi. Bu düzeltildi.

Değişiklikleri beğeneceğinizi umuyor ve geri bildirimlerinizi forumda görmeyi dört gözle bekliyoruz.

Supremacy 1914 Takımınız
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Guerra y Paz

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Generales!


Con la actualización de hoy, presentamos un cambio importante en la forma en que funciona el período de paz. En el pasado, el período de paz siempre terminaba con el cambio de día, sin importar cuándo el mapa había comenzado. Por lo tanto, un período de paz de 2 días podría durar exactamente 48 horas o en otros casos hasta 24 horas y 1 minuto (si el mapa se inició 1 minuto antes del cambio de día). Es por eso que decidimos cambiar ese comportamiento a algo más realista: un período de paz de 2 días ahora durará exactamente 48 horas, sin importar cuándo comenzó el mapa. (Este comportamiento ha existido por un tiempo). Además, ahora también mostraremos el tiempo restante de manera destacada en la vista principal de una ronda de juego con un ícono y un temporizador.


¡Y hay más! Aquí está la lista completa de los cambios de hoy:


- El período de paz ahora dura exactamente X días (y por lo tanto no termina necesariamente al cambio de día). Un período de paz activo se indica mediante un icono de temporizador en la parte superior derecha de la pantalla.
- En nuestros mapas de eventos de velocidad aumentada, los temporizadores de la cola de construcción no se ajustaban a la velocidad del juego acelerada. Esto ha sido arreglado.
- El comando de demora del ejército no establecia automáticamente un retraso predeterminado. Esto ha sido arreglado.
- El chat de Alto mando no era accesible para los miembros del Alto Mando. Esto ha sido arreglado.


Esperamos que le gusten los cambios y esperamos escuchar sus comentarios en el foro.


Su equipo Supremacy 1914.
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Beendete Spiele

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Hallo Zusammen,

ich hätte da mal eine relativ banale verwaltungstechnische Frage :

Kann ich beendete Spiele aus meiner Spieleliste löschen? Wenn ja, wie? Ich befürchte nämlich, dass ich sonst nach etlichen beigetretenen Runden die aktiven Spiele in dem ganzen Wust nicht mehr finde.

Gruß
Major Rungholt

Tickets werden nicht mehr bearbeitet und beantwortet

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Ich habe vor einigen Tagen ein Ticket zu einem Bug aus dem Spiel heraus geschrieben.

Es kam sofort die übliche Meldung das es bis zu 72 Stunden dauern kann, als erheblich später es noch immer keine Reaktion gab schrieb ich ein Ticket zum Ticket, Standard Meldung max 72 Std. :lol: und das war es dann auch.

Ich habe diese immer noch bestehenden Fehler überlebt, finde es aber sehr bedenklich da es durchaus sein kann, das man aufgrund der fehlenden Unterstützung eine Map verliert.

Es kann allerdings auch sein das die AGB geändert wurden und nur noch GM Spieler Unterstützung erhalten!!

Würde mich nicht wundern, ich glaube man plant gar keine Großartige Zukunft mehr und möchte das Spiel peu á peu auslaufen lassen, um nicht zu schließen vergrault man dann doch lieber die Spieler.

Wenn ich mir ansehe was hier im Global Chat so los ist im Vergleich zu früher oder wie lange man mittlerweile braucht um genug Spieler für ein RPG zusammen zu bekommen aber ich erwarte wahrscheinlich auch zuviel, denn wer es noch nicht mal schafft seine Event Spiele entsprechend den eigenen Regeln zu starten oder es schafft ein anderes Event pünktlich nach den den eigenen Vorgaben zu starten der hält sich auch nicht an sein versprechen innerhalb von 72 Std. zu reagieren oder überhaupt mal eine Regung zu zeigen.

Wir Norddeutschen sagen: Der Fisch stinkt am Kopf zuerst !!

Die Qualität ist so unterirdisch das dies nur absichtlich so gemacht wird.
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