December 7, 2015, 3:19 pm
Spiel 1235422
Eisenbahn in Sarajevo beschädigt durch Kampf, aber die 4 EBGs bewegen sich munter und lustig weiter.
Wer ersetzt mir da meine Truppen?:mad:
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December 8, 2015, 2:29 pm
Hey, for the past while I have not been able to purchase anything from the market eg. iron. I have someone attacking me and I have been unable to build units to fight with because I cannot purchase the materials...
Captain Botox
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December 8, 2015, 2:32 pm
36 días de partida que se están jodiendo porque no carga de ninguna manera.
ayudaaaaaaaaaaaaaaa porfa
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December 8, 2015, 2:38 pm
Sehr geehrte Community,
Seit einigen Stunden beschäftige Ich mich gerade mit dem Problem dass das Spiel nicht lädt, der Ladebalken wird voll doch Ich erreiche dennoch nicht das Spiel, der Ladebalken ist das einizige was kommt.
Ich hoffe ihr könnt mir dennoch helfen
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December 8, 2015, 3:00 pm
I have two games both inaccessible from both Java and HTML interfaces. I presume the servers are down again?
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December 8, 2015, 3:05 pm
Buenos días, tardes o noches, pues ese es mi problema, juego en 2 mapas diferentes, y ninguno de ellos me carga, uso la versión del navegador, cada vez que quiero entrar en mis partidas se me abre la ventana del juego, me carga toda la barrita pero no pasa nada mas, simplemente se me queda la imagen del juego y la barra cargada, he tenido que esperar 2 horas y no pasa nada, ¿me podrían ayudar?
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December 8, 2015, 3:10 pm
S/w Ontario, looking for an active Canadian based alliance whom I could join.
Tired of playing alone.
Online multiple times a day.
I guess, check my stats?
Cheers
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December 8, 2015, 3:12 pm
Bonjour
Désolé pour ce message, mais ne sachant pas a qui m'adresser, voici mon probleme
en cours de jeu, impossible de déplacer des troupes, je ne pouvais jamais terminer la cible, je cliquai et le fil de cheminement était toujours présent
je décide de quitter la partie
je me déconnecte competement, fermeture du browser et même redémarrage du pc :)
mais depuis impossible de lancer la partie
je clic sur l'icone partie une nouvelle fenetre s'ouver et le sigle suprématie 19 14 s'affiche et puis plus rien.
Que faire ?
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December 8, 2015, 3:19 pm
Hi, I was deleted from the game I was playing yesterday (ID: 1295221). I was inactive for less than 24 hours and now I get this message telling me that I can't keep playing "because I didn't logged in for an hour". I need some help to enter again to the game, please.
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December 8, 2015, 3:37 pm
Im in a world of flames match on day 17X something.
I have been playing on about 3 different computers since i am not always at home
All of a sudden i get home today, sit down to check on my valiant country and i press play on my round and all i get is a loading screen. It wont go anywhere
Ill try again tomorrow as i assume its just a server error or something. But this is weird
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December 8, 2015, 3:39 pm
Chrome da oyuna giriş hatası oluyor. Harita yüklenmiyor.
Bir not daha; Oyun haritasında şehire giridğiniz zaman, moral istasitliklerine bakmak için info butonuna bastığınızda sayfa hata veriyor durduruldu diyor. (Chrome'da diğerlerinde denemedim, eğer oyun açılırsa PP çekip göstercem)
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December 8, 2015, 3:53 pm
I am not able to load any of my games. I'm just stuck on the load screen (biplane picture). I've tried refreshing, restarting, ie, Chrome. No success. I allow popups from this site. Any ideas?
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December 8, 2015, 5:50 pm
So I've had this account for years now, but for a short (long haha) period of time I went inactive but I'm back!
I'm strategic, loyal and persuasive, and I'm looking for an alliance... so feel free to invite me!
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December 8, 2015, 7:38 pm
hallo, im spiel gameID=1220459 bei Triest kann ich ein Schiff nicht mehr bewegen. dummerweise funktioniert der Trick mit "einen anderen weg angeben und dann per wegpunkte die einheit wieder bewegbar machen" nicht, weil das SS im hafen liegt und nur ein einziger weg heraus führt.
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December 8, 2015, 8:11 pm
I've been playing Supremacy for nearly two years now. I know what I'm doing. I tend to excel in Diplomacy, Market Manipulation, Economy Balancing and Management, and overall strategies & tactics. Energy-based nations are my strongest nations to play. I'm looking for an alliance that will both challenge my strategic abilities and help me grow and make them stronger.
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December 8, 2015, 11:08 pm
salut à tous,
Je suis un jeune joueur et je commence à utiliser des espions régulièrement dans mes parties et assez tôt. C'est utile mais ça à un cout !
Voila ma question :
Est-il utile de placer ses espions toute une journée (voir non-stop) pour des missions offensives ou défensives (les probabilités sont elles augmentées de bien faire sa mission si on les placent depuis longtemps?), ou faut-il juste les placer avant le tick de 23h avec le même résultat et les replacer en libres vers 0h00 pour un cout mesuré ?
Merci.
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December 9, 2015, 8:31 am
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Dear Generals,
We listened to your feedback and now publish our second part of the combat system changes. This part addresses fights in provinces with fortresses.
One reason for the large variance in fortress battles in the past was that it was quite random when a fortress was damaged by a unit. Accordingly in some battles the defenders survived much longer, in others much shorter.
From now on the same system is used for fortresses, which has already been applied to units in part 1 of the changes. Each combat tick (every 60min) the system now calculates how much the fortress should get damaged based on the attackers strength, and only accepts a 50% deviation from that. The system then remembers whether the deviation was positive or negative and will increase or decrease the damage accordingly in the next combat tick to compensate for this. Thus, the battle results should now be more predictable and without extreme deviations. However, we have intentionally kept a small random chance just like in part 1 of the changes, so that not all fights turn out 100% the same.
A little side note: Contrary to popular belief the construction of other buildings in the province does not influence if or when the fortress is damaged.
Example:
100 infantry attack 75 infantry in a fortress level. 4
Image 1 shows the variance of unit losses in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress1.png
Image 2 shows the variance of fortress damage in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress2.png
Image 3 shows the variance of unit losses in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress3.png
Image 4 shows the variance of fortress damage in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress4.png
As you can see, the variance was significantly reduced. However, the combat time remains the same.
Server downtime:
Today from 11pm to 1am CET there was a server downtime. We apologize for the inconvenience. All active players will receive 5000 gold marks as compensation.
Java Client:
Some problems have arisen in the Java client. This version is only used by a very small number of players, which is why fixing it has no high priority. Players who still use the Java version and have problems should switch to the normal HTML version until they are resolved.
Thank you for your understanding.
Your Supremacy 1914 team
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December 9, 2015, 8:36 am
![Name: formulaontable2.jpg
Views: 12
Size: 161.3 KB]()
Queridos Generales,
Hemos atendido a vuestra crítica y ahora publicamos la segunda parte de los cambios del sistema de combate. Esta parte se refiere al combate en provincias con fortalezas.
Una de las razones de la gran varianza (divergencia) en las batallas en fortalezas en el pasado era que, el que una fortaleza fuese dañada por una unidad, era al azar. En consecuencia, en algunas batallas los defensores sobrevivían mucho tiempo, en otras mucho menos.
A partir de ahora, el mismo sistema que ya ha sido utilizado en unidades en la parte 1 de los cambios se aplica en fortalezas. Cada tick de combate (cada 60 min.) el sistema calcula cuánto debería dañarse una fortaleza basado en la fuerza del atacante, y sólo acepta una desviación del 50% Each combat tick (every 60min) the system now calculates how much the fortress should get damaged based on the attackers strength, and only accepts a 50% deviation from that. The system then remembers whether the deviation was positive or negative and will increase or decrease the damage accordingly in the next combat tick to compensate for this. Thus, the battle results should now be more predictable and without extreme deviations. However, we have intentionally kept a small random chance just like in part 1 of the changes, so that not all fights turn out 100% the same.
A little side note: Contrary to popular belief the construction of other buildings in the province does not influence if or when the fortress is damaged.
Example:
100 infantry attack 75 infantry in a fortress level. 4
Image 1 shows the variance of unit losses in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress1.png
Image 2 shows the variance of fortress damage in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress2.png
Image 3 shows the variance of unit losses in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress3.png
Image 4 shows the variance of fortress damage in the old system:
![]()
http://supremacy1914.com/fileadmin/i.../fortress4.png
Como podéis ver, la varianza ha sido significativamente reducida. Sin embargo, el tiempo de combate continua siendo el mismo.
Caída de los servidores:
Hoy, desde las 11pm a 1am CET hubo una caída de los servidores. Pedimos disculpas por las molestias. Todos los jugadores activos recibirán 5000 gold marks como compensación.
Cliente de Java:
Algunos problemas han aparecido en la versión de Java. Esta versión es utilizada sólo por un pequeño número de jugadores, por lo que solucionarlos no tiene una alta prioridad. Los jugadores que aún usen la versión de Java y tengan problemas deberían cambiar a la versión normal HTML hasta que se resuelvan.
Gracias por vuestra comprensión.
Vuestro Equipo de Supremacy 1914.
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December 9, 2015, 8:37 am
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Views: 6
Size: 161.3 KB]()
Sevgili Generaller,
Sizlerin bize yapmış olduğu geri dönüşleri inceledik ve savaş sistemimizdeki değişikliklerin ikinci kısmını yayınlamaya karar verdik. Bu kısımda hisarlı şehirlerdeki savaşları inceleyeceğiz.
Büyük varyans farklılığından kaynaklanan hisarlı savaşlarda geçmişte hisarın birlikler tarafından hasar görmesi fazlasıyla tesadüfiydi. Bu nedenle bazı savaşlarda savunma birlikleri daha çok dayanırken bazılarında daha az dayanmaktaydı.
Şuandan itibaren savaş değişiklikleri kısım 1 de olduğu gibi savaş sistemi hisarlı savaşlarda da uygulanmaktadır. Sistem hisarın her bir raundda (her 60 dakikada) karşıdaki birliğin gücüne göre ne kadar hasar alması gerektiğini hesaplamakta ve ancak %50'lik bir sapma yaşamaktadır. Sistem bu şekilde bir sonraki raundda sapmaya bağlı olarak pozitif mi negatif mi etki edeceğini de hesaplayacaktır. Bu şekilde savaş sonuçları artık büyük sapmalar olmadan öngörülebilir şekillerde yaşanacaktır. Ayrıca kasıtlı olarak 1. kısımdaki savaşlarda olduğu gibi burada da tahmin edilemeyecek paylar bıraktık bunun anlamı tüm savaşlar %100 öngörülebilir olmayacaktır.
Ufak bir dipnot: Yaygın görüşün aksine hisar hasar gördüğünde vilayetteki diğer binalarda hasar görmez.
Örnek:
100 piyade 75 piyadeye seviye 4 hisarda saldırıyor
Resim 1 eski sistemdeki birlik kaybı varyansını göstermekte:
![]()
http://supremacy1914.com/fileadmin/i.../fortress1.png
Resim 2 eski sistemdeki hisarın hasar görme varyansını göstermekte:
![]()
http://supremacy1914.com/fileadmin/i.../fortress2.png
Resim 3 eski sistemdeki birlik kayıplarını göstermekte:
![]()
http://supremacy1914.com/fileadmin/i.../fortress3.png
Resim 4 eski sistemdeki hisar hasarının varyansını göstermekte:
![]()
http://supremacy1914.com/fileadmin/i.../fortress4.png
Gördüğünüz gibi varyanslar olağanüstü şekilde azaltıldı. Bununla birlikte savaş süreleri (raundları) aynı bırakıldı.
Sunucu kesintisi
Bugün CET saatiyle 23:00 ve 01:00 arasında (TR saatiyle 12:00 ve 02:00 arası) sunucularda kesinti oldu. Bu aksaklıktan ötürü hepinizden özür dileriz. Telafi olarak tüm aktif oyunculara 5000 goldmarklık ödeme yapıldı.
Java Müşterileri:
Java müşterilerinde bazı hatalar ortaya çıktı. Bu versiyonda oynayan oyuncuların sayısı çok az olduğu için bu versiyondaki hatalar çözüm kararlarımızda ilk sırada yer almamaktadır. Hâlâ Java versiyonda hata yaşayan oyuncularımız varsa çözülene kadar HTML'den devam etmeleri gerekmektedir.
Anlayışınız için teşekkür ederiz.
Supremacy1914 Takımınız.
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December 9, 2015, 9:25 am
COMECEI UMA RONDA ONTEM 1305082 .. E A MAIORIA DOS JOGADORES ESTÃO COM 1 UNIDADE EM CADA PROVINCIA. E ALGUNS COM 10 UNIDADES ... PRA QUE ESSA PALHAÇADA ?????????????? SE FOR PORQUE SÃO NOVATOS ..FAÇAM SALAS APENAS PARA NOVATOS ....... AGORA O CARA É NOVATO E INVADE MEU PAIS COM 100 UNIDADES E EU APENAS COM AS UNIDADES DA PROVINCIA ...FIM DE GUERRA ..... TA FICANDO CHATO ISSO ..... AI VEM UM MODERADOR E FALA ... "NÃO VÃO MUDAR ISSO SÓ PORQUE VOCE QUER " ENTAO FAZ UMA PESQUISA GERAL E VE SE TEM NEXO ISSO ....AFFFFFF:mad:
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