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Making artillery with workshops

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I have HC and not sure if it has anything to do with it but I was able to start producing an artillery unit in a workshop undergoing a factory upgrade. And it has a completion time of 2 days (compare that to the 4 days of production it takes for a Level 1 factory to do this).



I reported this in the game's bug feature tool but if a mod wants to check it out, it's Game 836755

Moderator Recruitment - July 2014

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Greetings,

We are looking to increase the size of the International Moderation Team and are looking on you.

We are looking for users who want to build Supremacy 1914 and help the team and the Developers create a more enjoyable game environment. If you are interested send me a message from the main site at
www.supremacy1914.com In the subject line, enter "Application as a moderator". ONLY applications through mail will be accepted, apply through chat and it will be ignored. Please read requirements listed below carefully.

You should naturally have a few certain traits as a Moderator:

Guidance: It is up to the voluntary staff of Bytro Labs to help the community when ever a question is asked or guidance is needed.

Teamwork: Communication is the most important trait in a team, that only through a solid team effort is where order and appropriate support is possible. Use of Skype is required, you will not be considered if you cannot get Skype.

Criticism: You will inevitably make mistakes in the course of your Moderation career. Internal team communications will help you improve your work only through open criticism from the team itself. From that you can then adjust accordingly. Additionally, it is mandatory that you listen to the criticism of the users, because it is for those users and the game that you want to improve your moderation.


Basic Requirements:
Game Experience: A minimum of six months playing the game is preferred.

Activity on the Forums/chat: There are no pure Chat Moderators, because all Moderators must be active on both means of communication from the community.

Maturity/Professional: You need to be able to act maturely and put personal ideas aside when handling anything that being a moderator has in store.


Your application should contain the following:

* Why do you want to become a Moderator?

* Have you previous experience in Support/Moderation from another game?

* Why should you be selected? What distinguishes you from the rest?

* Personal information (Real name, age, occupation, hobbies, etc.)

ALL information contained will be kept confidential.

Wichtige Depesche - Offizielles deutsches Telegramm abgefangen

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Wichtige Depesche!

Offizielles Telegramm abgefangen – Deutschland versichert Österreich-Ungarn bedingungslose Zusammenarbeit!


Ъышъэш тњ№ѕѓ шчюс№рцхэшхђю чр яю-уюыџьр тх№ёшџ

Шьх:	140703_History_UrgentDispatch_BlankCheck_BethmannHollweg_img.jpg
арчуыхцфрэшџ:	23
арчьх№:	32,5 ЪС
ID:	15125

An alle Bürger Europas,

wie uns unserer Geheimdienst mitgeteilt hat, wurde ein streng vertrauliches Telegramm des deutschen Reichskanzlers Theobald von Bethmann-Hollweg abgefangen. Ohne Zweifel geht aus dem Schriftstück hervor, dass Deutschland nach dem Anschlag auf den Erzherzog Franz Ferdinand unter allen Umständen treu an einem Bündnis mit Österreich-Ungarn festhalten wird.

Obwohl uns der Geheimdienst vor einer Veröffentlichung des Telegramms abgeraten hat, sehen wir uns verpflichtet die wichtigste Zeile aus dem Dokument abzudrucken:

So versichert Kaiser Wilhelm II. "im Einklang mit seinen Bündnisverpflichtungen und seiner alten Freundschaft treu an der Seite Österreich-Ungarns [zu] stehen."

Wie ein Informant uns mitteilt, traf sich der deutsche Kaiser bereits mit Bethmann-Hollweg, dem Staatssekretär Arthur Zimmermann und dem preußischen Kriegsminister Erich von Falkenhayn. Wie unsere Quelle weiter berichtet, findet die Entscheidung der Bündnistreue großen Zuspruch.
Attachment thumbnails
Ъышъэш тњ№ѕѓ шчюс№рцхэшхђю чр яю-уюыџьр тх№ёшџ

Шьх:	140703_History_UrgentDispatch_BlankCheck_BethmannHollweg_img.jpg
арчуыхцфрэшџ:	эџьр
арчьх№:	32,5 ЪС
ID:	15125  

Ittifak

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benim aklıma birşey geldi ittifaklan ilgili bir fikir geldi diyorumki ittifakta sadece başkan var mesela tek başkan olmasın farklı farklı görevde olan başkanlar olsun mesela saldırı eğitmen başkanı olsun mesela savunma eğitmen başkanı olsun mesela taktik başkanı olsun mesela birde lider yardımcısı olsun


lider yardımcısı : lider olmadığı zaman o ilgilensin ittifakta
başkan : ittifaka adam alımı yapsın
saldırı eğitmeni başkanı: saldırı eğitmeni ittifaktakileri saldırı için eğitsin içsel oyun açarak
savunma eğitmeni başkanı : savunma bakanı ittifaktakileri savunma için eğitsin içsel oyun açarak
taktik başkanı :ittifak maçlarında nasıl bir taktik olacağını planlar planladıktan sonra itti maçına katılacak olanlara söyler

Unfaire Schadensberechnung X-Factor

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Hab hier im Spiel 804058 was erlebt , was meiner meinung nach ein Bug ist.

Der gegner steht in der Stadt eines Verbündeten mit dem ich ebenfalls im Krieg bin.
Mal davon abgesehen dass er mir schon am anfang des fernkampfdulls bei jedem Tick artys rausschiesst ich aber keine von ihm töte.

Ich hab 211Inv +18 artys Moral 92%, Er hat 180 Inv+18AArtys Moral 69%

Die Stadt in der er steht hat keine Festung und nur 1 Inv.

Da ich gesehen hab dass die Kampfberechnung so unfair lauft, hab ich meine Artys rausgenommen(waren noch 12 übrig) hab 98 Inv nachgeschoben und bin somit mit ca.
300 Inv in den Nahkampf. Moral dann noch 85%.

Meine 12 artys hab ich dann als extratick laufen lassen, damit sie nicht wieder rausgeschossen werden.

Er nimmt mir dann im Nahkampf pro tick 12-22 Inv raus.

Ich dagegen 4-8 Inv von ihm +0-4 Inv durch meine 12 Artys

Kann sich jeder an Hochrechnen dass ich die Schlacht verlieren werde.
Trotz grosser Überlegenheit und wesentlich besserer Moral.


Noch ein Beispiel aus der gleichen Karte

1 gegnerische Inv im Wasser auf offenem Meer mit 53%Moral.
Ich komm mit 6 Inv 68% Moral und verlier alle ggegen diese eine Zombie-Inv.

Ich denk was fürn schlechter Witz is das denn und schick nochmal 10 Inv 75%Moral.
Und ich lach mich schlapp, die 1 Zombie-Inv. tötet nochmal 4 von mir.

Also ganz im ernst, wenn das der x-Faktor ist, dann kann man auch vor jeder Partie einfach
Würfeln wer gewinnt.

Werd hier meine Karte wohl trotzdem gewinnen, dauert eben nur länger.
Trotzdem werd ich dem Spiel den Rücken kehren.
Is mir einfach zuviel des guten X-Faktor

Wenn ich hier 2 Monate lang überlegen taktiere, darauf achte möglichst geringe verluste zu haben, möchte ich mir dann nicht den Erfolg von diesem Faktor kaputtwürfeln lassen.


MfG
Franky

Truppenhilfstombola

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kommt das erst oder ist das schon drausen?
wenn ja wo finde ich das???

Guardie Tricolore cercano membri

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Salve. Scrivo in qualità di leader delle Guardie Tricolore. Le Guardie Tricolore sono alla ricerca di nuovi membri per allargare le proprie fila e migliorare qualitativamente l'alleanza con sempre nuovi ed intraprendenti giocatori. REQUISITI FONDAMENTALI (senza i quali è inutile contattarci) sono:

1. Utilizzo di un contatto skype, attraverso cui ci teniamo in contatto via chat. (Non è indispensabile poter fare chiamate/videochiamate).
2. Spirito di gruppo e naturale propensione al gioco di squadra.


Se soddisfate i punti precedenti, potete contattare via skype mas80poeta, il nostro reclutatore, che analizzerà il vostro profilo. In linea di massima si ricercano giocatori con una minima esperienza di gioco, da iniziare riguardo alle sfide fra alleanze e quindi inserirli.
Indicativamente sono considerati positivi i seguenti rapporti:


1. Province conquistate/province perse maggiore o uguale a 5
2. Partite giocate/medaglie ottenute maggiore o uguale a 1.5
3. Unità uccise/unità perse vs giocatori attivi maggiore o uguale a 1.5


Si sottolinea che trattasi di requisiti indicativi e non INDISPENSABILI per poter vagliare una vostra candidatura (ovviamente, se vi discostate eccessivamente da uno o più dei 3 punti sopra elencati è inutile contattarci).
Vi invitiamo quindi a fare richiesta per vagliarvi come future GUARDIE TRICOLORE e, con l'occasione, vi porgo i nostri più cordiali saluti e BUON GIOCO!

Impossible de parler dans le chat

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Voila, alors j'expose mon problème :
Je voulais répondre à un joueur qui posé une question assez récurrente : "quel est l'ordre des modo?"

En voulant lui répondre,j'ai pensé a lui envoyé le lien du forum avec l'organigramme...

J'ai demandé à l'administrateur connecté a ce moment-là si j'avais l'autorisation....Il a répondu que "oui, en fonction du lien bien sur" (L'admin se reconnaîtra surement).

J'envoie le lien en chucho pour moins de flood...

Et à partir de la, impossible de dire une parole, sur aucune game,sur aucun chat pendant 11 mn environ (on va arrondir à 10mn avec un intervalle de fluctuation de 95% )

Le "chat", on va dire que le "serveur" me disait que mon message comporté sans arrêt du contenu inappropriée (ce qui bien sur,était faux .... a moins que le " pourquoi je ne peux pas parler?" soit devenu irrespectueux ), et le modérateur m'assure que je n'étais pas banni.

Donc , mes questions sont :
-Pourquoi n'ai-je pas pu parler pendant un laps de temps?
-Pourquoi cela m'est-il arrivé à moi? (manque de chance,problème de compatibilité, coalition?)
-Que faire pour éviter ceci à l'avenir? (Ne pas parler dans le chat n'est pas une option ^^)

Merci pour les réponses/tentatives de réponses/ lectures du post.

Aurora51220

error al cargar

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Message: undefined
Details:
java.lang.IllegalArgumentException: No method found matching name java.sql.Date and arguments [sun.plugin2.main.client.MessagePassingJSObject]

miré varios temas pero no veo ninguno que hable de este error, cuando cargo mi partida sale un mensaje diciendo lo de arriba, ¿que hago?

Utrata poziomu fortu

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Postawiłem fortece 2 poziomu.W mieście posiadałem 64 jednostki a wróg atakował mnie 57.Po jakimś czasie wchodzę a forteca zamiast 2 poziomu ma 1:(. Co jest tego przyczyną?Moderatorzy mówią mi że to może być szpieg jednak po ataku szpiega można kliknąć ,,napraw" a ja takiej opcji nie posiadam

Berdzo wazna sprawa

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Czesc,osoby ktore mnie znajom to wiedza o co chodzi,jestem caly czas bezpodstawnie oskarzany o multikonto,chcialbym abyscie przestali mnie za to banowac,bo pisanie po kolei do kazdego moderatora czatu jest juz nudne.Dostelem dzis juz 5 bana za multikonto odkąd gram,bo ktos pisze w ten sposob co ja (nie poradze na to jak pisze,dopiero ucze sie polskiego).Sprawccie sobie po IP ze moje rozni sie od goscia ktory robi te konta i nauczcie sie wreszcie ze to nie ja!

Baneo permanente (?)

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Hola a todos escribo esto porque he sido baneado y ya llevo baneado mas de 24 horas , y no se ni por que me gustaria saber la razon al menos me da igual quien me haya baneado la verdad el sabra porque ;).

No sabia donde poner este mensaje y no se si en "Preguntas y respuestas" estara bien , lo iba a poner en "Errores y problemas" porque estoy convencido de que es un error (otra vez ya me banearon por eqivocacion unos minutos) y es un problema para mi porque no puedo hablar :mad:

Salu2

Apartado de quejas

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Hola, soy nuevo en supremacy1914 y estoy buscando un apartado de quejas donde se pueda informar de la actitud negativa que tienen algunos administradores de chat, los cuales se creen dios en este juego y por cualquier chorrada ya te banean del juego.

En mi caso por preguntar por que no se pueden usar mayúsculas, me baneo.
y ahora me sale este mensaje siempre en el chat:
"Has sido expulsado de forma permanente de todos los canales de chat"


PD: si ya existe un apartado donde poner las quejas me gustaría que me lo hicieran saber, e de decir que es obligación de cualquier empresa disponer de hoja de reclamaciones.

Un saludo, un jugador molesto.

2000-onwards rp

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Rules:
1. No Goldmark usage.
2. Be respectful to all players.
3. Do not write OOC in the DE.
4. Do not give anyone the password, you are free to invite them to check the thread and apply.
5. Do not use illegal flags, banners, phrases, etc.
6. Follow all rules and instructions concerning units, buildings, etc.
7. Use the flag, leader, and government of the country as of 2000.
8. Make sure to keep your leaders realistic as well as government type and the flag of the country.
9. You are to follow all land shuffle rules, all unit and building limitations.
10. Applying and joining this role play confirms that you have read and agreed to these conditions.


Playable Nations: (rankings of economy, military and province count will be used to choose Great Powers and secondary powers)

1.United States of America (Selfieking)
Starts as either NUSA, CUSA, or SUSA and annexes the rest.
(#1 #1 #1) <- this continues in military, economy, provinces format all the way down.

2.Russian Federation (Rarity)

Will start as either North Russia or Russia and will annex the other along with all of the AI's within the borders of the Russian Federation as of January 1st 2000 including Konigsburg from Germany.
(#3 #6 #2)

3.United Kingdom (not Taken)
Role plays as Ireland also.
(#4 #8 #8)

4.France (not taken)
(#6 #8 #8)

5.Germany (FatherofGermany)

Will be given Tunisia to roleplay as due to Poland gaining 2 and Russia gaining 1 of her provinces.
(#9 #5 #8)

6.Italy (Sgt. Delta)
(#10 #11 #8)

7.Spain (Not Taken)

Gains Netherlands to roleplay as.
(#19 #14 #6)

8.Poland (Not Taken)
Gains Danzig and Breslau from Germany.
(#23 #21 #6)

9. Sweden (not taken)
(# 32 #34 #8)

10. Norway (Not Taken)
(#27 #45 #8)

11. Finland (Not Taken)
(#47 #55 #8)

12. Belarus (Not Taken)
Also Role plays as Lithuania.
(#74 #60 #8)

13. Austria (Not Taken)
Role plays as all present day countries within the former Austro-Hungarian Empire. Also ceeds Lemburg to Ukraine and gains and Role plays as Belgium.
(#50 #36 #7)

14. Ukraine (Not Taken)
Gains Crimea from Georgia and Lemburg from Austria
(#37 #40 #5)

15. Romania (Not Taken)
(#59 #45 #8)

16. Greece
(Not Taken)
Role plays as Greece, Albania, and Cyprus. Also gains Switzerland and role plays as it as well.
(#30 #48 #6)

17. Turkey
(Not Taken)
Claims all of Cyprus and is to allow Georgia RoW so they can take Syria, after that they are not required to allow any RoW between the two countries.
(#15 #16 #8)

18. Georgia
(Not Taken)
Gives Ukraine Crimea and is given Syria to role play as along with Georgia.
(#81 #112 #6)

19. Israel
(Not Taken)
Role plays as all Middle Eastern countries present on this map minus Syria.
(#16 #46 #8)

20. Egypt
(Not Taken)
Can claim or take the bordering FWA province
(#42 #27 #7)

21. Libya
(Not Taken)
Starts as a Libya and takes the other leaving the 2 FWA provinces below it alone
(#52 #86 #4)

22. Algeria
(Not Taken)
Starts as one of the Algerias and takes the other
(#24 #44 #4)

23. Morocco
(Not Taken)
Claims Western Sahara but many countries do not recognize this and neither does the UN
(#48 #57 #8)

24. Canada (x0utlawx)

Starts as one of the Canadas and takes current day Canada.
(#14 #13 #3)

25. Denmark
(Not Taken)

Starts as Greenland takes Denmark and leaves Iceland to be independent also will move capitol to Copenhagen.
(#41 #52 #5)

STILL WORKING ON THE REST, DECIDED TO POST TO GET AN IDEA OF PEOPLE WHO WOULD BE INTERESTED. ACCEPTING APPLICATIONS

ECONOMIC LEVELS (VERY IMPORTANT!!!)

LEVEL 1: FACTORY LIMIT=NONE!
USA
FRANCE
GERMANY
UK
RUSSIA

LEVEL 2: FACTORY LIMIT=LVL 3
ITALY
SPAIN
POLAND
SWEDEN
TURKEY
EGYPT
CANADA

LEVEL 3: FACTORY LIMITS=LVL 2
NORWAY
FINLAND
BELARUS
AUSTRIA
UKRAINE
ROMANIA
GREECE
GEORGIA
ISRAEL
LIBYA
ALGERIA
MOROCCO
DENMARK

NATO

Members:
USA
UK
GERMANY
SPAIN
ITALY
NORWAY
POLAND
GREECE
TURKEY
HUNGARY
DENMARK
CZECH REPUBLIC
PORTUGAL
BELGIUM (AUSTRIA)
NETHERLANDS (SPAIN)

(Austria has territories which are a part of NATO making it partially a member of NATO, so Austria will have to act as a NATO member while role playing as Czech Republic, Belgium, and Hungary, it also could just add the entire country one individual country by one into NATO to save himself a bunch of work and possible confusion and stress)

EUROPEAN UNION

MEMBERS:
FRANCE
GERMANY
UNITED KINGDOM
ITALY
SPAIN
NETHERLANDS
BELGIUM
DENMARK
IRELAND
GREECE
PORTUGAL
SPAIN
AUSTRIA
FINLAND
SWEDEN

UNITED NATIONS

SECURITY COUNCIL:
Permanent members:
USA
Russia
UK
France

Elected members which are elected every 4 in game years under the format of no more than 2 from each region (North America, Africa, Middle East, Europe.) To start these will be the UN's 4 elected members:

GERMANY
SYRIA
SWEDEN
CANADA

GENERAL ASSEMBLY
All nations are part of the General Assembly except for the security council nations, the general assembly acts as congress in the USA and writes, proposes and votes on laws, peacekeeping missions, etc. Then if passed it goes to the Security Council for approval or veto.

Brak koła fortuny

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Witam.
Moim problemem jest brak koła fortuny.
Powiecie, że trzeba grać na no java. super! tylko jak mam to zrobić? nigdzie nie mam możliwości zmiany takowej. ktoś mi powiedział, że przy wyborze mapy mam taką możliwość. niestety. ktoś inny, że jest to w opcjach - rozumiem ustawieniach - też nic takiego nie mam.
Mam Win 7 Pro. gram na chrome
Byłbym wdzięczny za pomoc lub co najmniej wyjaśnienie problemu
P.

Imperials and Rebellions

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This role play is based on Imperialism and Rebellions there is no proper timeline but for the DE the game starts in 1910 with 3 days= 1 year. There will be different Military and Economic levels restricting players to build certain things and they may have to buy of a bigger nation.
The first 12 days are for the land swap and no wars may take place during this time, you can still role play and focus on your economy during this time.
Note: The game will not start to later this month but post below with your nation and you will be saved a spot.

Rules:
1:No out of character in the DE
2:No land grabbing unless permitted from the nation list
3:No swearing of using inappropriate flags etc.
4:Customize your nation to a past leader and update the flag if needed
5: Do not leak the password.
6:Try not to bring up religion in articles to avoid and trouble.
7:Comment below saying what nation you want, first come first served.

Military and economic levels


Level 1 Level 2 Level 3
Workshop Level 1-2 Workshop Level 1-2 Workshop Level 1-2
Railroads Railroads Railroads
Fort Level 2 MAX Fort Level 4 MAX Fort Level 5 MAX
Harbor Harbor Harbor
Barracks all levels Barracks all levels Barracks all levels
Factory Level 1 MAX Factory Level 2 MAX Factory Level 4 MAX
Armored Car Armored Car Armored Car
Artillery Artillery Artillery

Tank Tank


Battleship


Rail gun

A nation can advance a level if it is a strong power within it's region, do not build what you are not supposed to, I will have you wiped of the map if you do!

Nation list in next post!

Server slow ?

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It takes ages to load the game, and once loaded, one or two commands, and you already have to wait, to connect again.
The forum loads normal, pages in US and Europe load normal.
So, I guess it's not my own connection.

game 807317

Resource and Production Math and Formulas

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So recently I've started to attempt calculating exactly how much provinces produce and what determines this. The moral of the province and upgrades are an obvious factor, but I noticed a while ago that sometimes even provinces with the same upgrades and same moral can produce different amounts (though it is always consistent within one country).

While I try to figure this out, here's some data I collected:

1 Resource Province
100%: 3146 (3059, 3119, 3125)
99%: 3122 (3095)
98%: 3098 (3012)
97%: 3074 (2989)
95%: 3026
94%: 3002
93%: 2927
92%: 2955
90%: 2907
83%: 2739
82%: 2715
75%: 2525
73%: 2477
72%: 2454
71%: 2430
65%: 2287
36%: 1605
33%: 1533
32%: 1474
25%: 1331


2 Resource Province
100%: 6293 (6250, 6266)
98%: 6197
88%: 5718
73%: 4998 (4951)
55%: 4096
48%: 3764
39%: 3336
34%: 3128


1 Resource Province +33% (Railway)
100%: 4185 (4068)


2 Resource Province +33% (Railway)
100%: 8075
98%: 8243

I will probably continue updating this, but here's some conclusions and hypotheses I have:


  1. The 2-resource provinces produce almost exactly double of 1-resource provinces.
  2. All provinces plateau at a maximum production value based on the upgrades. Countries that have recently been at war have a lower maximum production value even at the same moral, although I have not determined exactly how much.
  3. 99% moral does not mean 0.99 * (Production at 100% moral). It doesn't work that way.
  4. A railroad will give +1000 resource per day (+2000 for two-resource provinces); Hence, a railroad on a one-resource coal province will certainly sustain itself.

trincea

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sarebbe molto bello che nel gioco ci mettessero le trincee in provincia solo che occupa tutta il territorio della provincia ,sta solo al confine con altre nazione li ci si mettono i soldati(sono al massimo 20) e avranno un'attaco i difensori del 20%in + e 50% in + la provincia dai attacchi nemici ma i nemici potranno conquistare le trincce e poi conquistare la citta' difesa dal forte ,il tempo di costruzione sara' di 10 giorni e ci vorranno 100000 soldi,50000 legna,50000 ferro,10000 carbone,10000 petrolio e 10000 gas. e poi quando ci si conquista la provincia vicina si possono pure togliere le trincee

Army Group vanishes

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I'm in the tourneyment. I'm Spain. I gave orders for an army group to move. It disappeared! I lost over 300 with armor, cars and artillery. I have lad sine the beginng I will now lose. I need help!
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