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hesap sorunu

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:mad::mad::mad::mad:
hesabımın şifresini ve e postasını unuttum. başka hesaptan oyuna girsem hile olacak. eski hesabıma da giremiyorum şimdi ne yapacağım ben

e postam var ama giriyorum böyle bir e posta kaydedilmemiştir yazıyor demekki ben farklı kaydetmişim ama hatırlamıyorum.

lütfen yardım edin

Fesselballon?

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Hallo,
welchem Zweck dienen Fesselballons? Bisher dachte ich sie sind effektiv gegen Bomber.
Wenn ich mir aber den Defense Wert ansehe entspricht dieser mal gerade 5x Infantrie! Stimmt das? Dann wäre es ja unsinnig Rohstoffe in die Poduktion von Fesselballons zu stecken.

Urgente

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Necesito contactar con algún administrador del juego para solucionar un problema. Si alguien conoce a uno o eres un administrador que me avise.

İttifak Sembolü

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Selamlar. Yeni bir ittifak açacağım ancak sembol konusunda büyük sıkıntılar yaşıyorum. Yaklaşık 5-6 tane sembol tasarladım ancak sistem kabul etmedi. Boyutlarda hiçbir sıkıntı da yok üstelik. Sebebi nedir?

Ataque de aviación

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Tengo una duda, si me ataca un grupo de 30 cazas a una unidad de tierra de tierra de 300 y un tanque, solo los cazas aran daño o tambien pueden defenderse mis unidades que estan en la tierra de un ataque aereo?? sabiendo que lo supero por mucho en numero

Aerplane

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I have a doubt, if I am attacked by a group of 30 aerplane to a unit of land of 300 earth and a tank, only the fighters will damage or can also defend my units that are in the land of an air attack? knowing that I exceed it by a lot in number

Market buy order bug?

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So I placed a buy order for 9.5 pounds for some iron (after having done it once already an hour ago). It took the money, yet the order was never made. My stockpile never increased and the entire trade disappeared from history. I could not cancel it, reloading the round did nothing either. So I just lost 20K in cash when I needed it very much.

Has this ever happened to anyone else and how do I get my money back? Even though I produce 9K per hour, this still seems quite worrying bug to have because I needed the money & resources to build something in 10 minutes, not tomorrow...

Ataque con artillerías

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Hola. A la hora de atacar con artillerias cual es la diferencia entre dar la orden de ataque sobre una ciudad o sobre el ejercito que contiene dicha ciudad?

Spielstatistik in Dienstakte

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Hallo,

seit mindestens 5 Tagen verändert sich bei keinem mehr die Spielstatistik in Bezug auf rechts unten : Diese Woche / Rang und dieser Monat / Rang. Hier steht ewig eine 0 mit einer 3 Millionenzahl in Klammern. Die berühmten Dienstaktenprobleme, die manchmal nur noch (partiell) im Wochenschnitt aktualisiert werden!?

Noch mal die Bitte an Bytro: Die wenigsten Stammspieler, die dieses Spiel finanzieren, wollen ein neues Layout (ich bin dann weg); wir wollen, dass normale Dinge wie eine regelmäßige Änderung der Dienstakte oder eine funktionierende Personalisierung des Forums, normal funktionieren. Erst kommt die Pflicht, dann die Kür. Jedes Unternehmen schaut nur auf Neukunden und kümmert sich nicht um die Stammkunden, und das kostet das Unternehmen mittelfristig die Existenz. Eintagsfliegen investieren nicht in GM und HL, das machen die alten Hasen. Und diese werden seit Jahren von Bytro mit übelst schlechter Performance abgestraft. Ich finde das soooo schade.

Sorry, dass bei mir sicher wieder "guest" steht, ohne Dienstgrad und Signatur, aber das Problem ist mindestenas drei Jahre alt...:( Schuld ist der böse Dienstleister, den Bytro nicht fähig ist zu steuern...:mad:

Runden für Leute die Arbeit haben!

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Hallo,

ich arbeite wie jeder normale Mensch täglich und selbst am Wochenende. Ich habe nur morgens und Abends Zeit mich einzuloggen.

Viele Leute, die dies hier spielen haben ein derartiges Problem.

Nun gibt es aber Leute, die ununterbrochen online sind. Denen will ich nichts vorwerfen, allerdings hat man gegen solche Leute eben keine Chance.

Wenn ich früh morgens meine Befehle durchgebe und dann am Abend meine Befehle erst weder korrigieren kann ist es zu spät. In den 10-12 Stunden hat sich mein Feind komplett an meine Truppenbewegungen angepasst.

Beispiel: "Oh, ein Feind kommt. Ich muss dort verteidigen."
-> Gehe offline und zur Arbeit

-Non-Stop-Online Spieler sieht es. "Ok, jetzt nehme ich die Truppen zurück und greife da unten an."

->Komme von Arbeit zurück
"Mal sehen, wie es ausging."
Der Feind ist an einer anderen Stelle durchgebrochen und erobert ein Land nach dem anderen, weil man nicht reagieren konnte.


Jeder hier, der arbeitet, kennt dies.

Doch hier ist nun mein Vorschlag: "Supremacy1914 für Steuerzahler!"(Nur ein Scherz, nehmts mir nicht übel.)

Man kann in der Runde nur früh morgens von 3-8 Uhr Befehle erteilen(somit können viele Frühschichtler mit eingebunden werden) und am Abend von 16-21 Uhr. Am Wochenende gibt es aber keine Zeitgrenzen.
(Uhrzeiten sind offen zur Debatte)

Damit läuft man weniger Gefahr, dass der Feind auf eine neue Strategie immer perfekt reagieren kann, wenn der die Möglichkeiten besitzt, 24 Stunden am Tag zu reagieren.
Als Büroarbeiter kann man z.B. da morgens um 7:30 noch seine Befehle raushauen und der Gegner kann dann vll reagieren, aber nicht mehr im gesamten Zwischenraum und somit kann der auch nicht Amok im unverteidigten Kernland laufen.

Pros:
-Die Zeiträume, in denen sich Non-Stop-Online Spieler bewegen können, ohne Widerstand des Feindes, werden deutlich reduziert. Weil man immer nur morgens und abends online sein kann, müssen auch Arbeitslose und/oder Home-Office-Arbeiter auf die offenen Zeiten warten und können nicht willkürlich handeln, ohne dass man auf sie reagieren kann.
-Ermöglicht Schichtarbeitern und normalen Arbeitern eine höhere Chance auf den Sieg

Cons:
-Sollte man mal krank sein, kann man zu den Sperrstunden nicht reagieren, sollte man einen Fehler am frühen Morgen gemacht haben und muss wieder auf die offenen Zeiten warten.


MFG

Liechtensteiner

"Im Krieg gibts auch keine Sperrstunden."
-Der Krieg ist auch kein Spiel.

Jagdflugzeuge zur Verteidigung nutzlos? Warum dieses "Matchmaking"?

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Hallo
Habe gerade mit einem Verhältnis 1:2 eine patroullierende Jägerstaffel angegriffen 8 eigene der andere nur4 Flugzeuge, Ich verlor 2 der andere nur 1.
Jetzt nach mehreren Angriffen stand es noch 4:1! Wobei der eine feindliche nur noch 45% hatte. Jetzt der Witz! Ich verlor wieder einen Jäger und der andere kurvt da immer noch rum. Hat zwar nur noch 32% aber er ist da!

Wer hat so ein blödes Matchmaking programmiert?

1. Im Verhältnis 1:2 angegriffen aber genauso viele Flugzeuge wie der andere verloren (wobei die Fight noch nicht um ist und ich bestimmt noch nen Flieger verliere)
2. Warum hat die angreifende Staffel keine Überraschungsmoment?


Anmerkung: Der Angriff wurde über meinem eigenen Territorium geführt. Es waren weder eigene noch fremde Einheiten in der Nähe.

Выход из игры

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Могу ли я как-то сам покинуть игру, не дожидаясь пока меня кикнут за неактив?

Ortadoğu Savaşları

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TR sunucusunda uzun zamandır yapılmayan veyahut yapılıp dolmayan haritalardan sıkıldıysanız RP haritamıza hoş geldiniz !


RP :

Haritanın biz zamanı yoktur ve bir rolu yoktur.Sadece müttefikler ve ülke sınırları bellidir.
Haritayı büyültmek için yan sekmeye atınız

[IMG]file:///C:/Users/Administrator/Desktop/12.png[/IMG]

Aerei in volo quando perdo provincia di partenza/destinazione

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Non so se la domanda sia gia' stata fatta, ho cercato ma non ho trovato indicazioni.

La mia domanda e': se ho un aereo in volo tra due provincie, ed una delle due (che puo' essere quella di partenza o quella di destinazione) viene conquistata dal nemico, all'aereo cosa succede??

Atterra comunque sulla provincia ancora in mio possesso (tornando indietro se del caso) o si schianta??

Grazie.

Arachne (mod)

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Ha allemaal!

Na een korte tijd me teruggetrokken te hebben uit de crew vanwege drukte in real life, ben ik toch weer terug gekomen, deze keer als moderator.

Dit betekent dat jullie me vaker zullen zien op de chat en het forum, waar het mijn taak is de boel in goede banen te leiden, samen met de andere mods. Ik heb goede ervaringen van mijn 'eerste termijn' en hoop deze voort te kunnen zetten!

Toch een korte voorstelparagraaf, ook al is het grotendeels herhaling van de vorige keer: mijn naam is Arachne (Anita), ik ben 22 jaar ('95) en ben momenteel studente, hoewel het burgerleven er hard aan zit te komen.

Tot op het forum/ de chat! :)

Arachne (Anita)

[RPU Training] 1100 Onwards Roleplay

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1100 Onwards Roleplay
"from 1100 onwards, we see powerful dynasties consolidating and extending their property through a nexus of legal and fiscal rights and a network of vassals, in particular regions, to such an extent that they increasingly became the dominant powers on the map."

If you would like to apply, please post a sample article along with your choice of nation. Accepted applicants will be contacted on game start.


Base Rules

  • No GM usage.
  • 1 Day irl = 1 Year in game.
  • Start date is 1100
  • There will be a landswap period of 5-7 days in order for nations to achieve the desired borders within the landswap map.
  • In game communication is mandatory with activity, there will be a discord channel associated with the rp round for out of character communication and announcements: https://discord.gg/QWkpdQm
  • No Meatshielding fleets or Stack-splitting meta tactics, this is not an alliance match.
  • Remember to post on the Daily European daily with articles!
  • Nations are mandated to retain Share Map with the Admin State.
  • There are no building limitations other than aerodromes being banned.
  • There will be major historically themed events radically impacting certain nations, so keep this in mind that the admin reserves all rights to kill off royal families, change dynasties and change nations entirely.


Unit Names
Infantry- Latin Medieval Infantry
Cavalry- Western Medieval Knights
Armoured Cars- Heavy Knights
Tanks- Siege Engines [Limited to 10 per nation]
Artillery- Early Medieval Batteries [Unavailable on Game Start, will be announced]
Light Cruisers- Galleys [Limited to Mediterranean Sea, 2 per harbor]
Battleships- Barques [Limited to North Sea and Atlantic Ocean, 1 per harbor]
Railguns- NOT ALLOWED
Air Units- you’re kidding right? Lol

Papal Election System [Credit to Josef II von Habsburg and his 1506 RP.]

  • Every catholic country will rp sending its own cardinal to Rome upon death of the Pope, starting the papal election period.
  • Every catholic country has to vote (in PM to the admin) for their favorite, however it cannot be their own cardinal they have sent!
  • The Pope can call for a Crusade against heathen nations, this being a casus belli with armies being sent to fight for the pope’s behalf for a single designated province for the Papal State, with no infamy penalties involved.
  • The Pope has the power of Excommunication. All treaties, trade, alliances, and such are immediately broken with the excommunicated ruler.
  • Every alliance, alliance dissolvement, royal marriage has to be announced on the Daily European and otherwise will not be official.
  • All Province/Resource/Unit Sales are to be announced on the Daily European and otherwise will not be seen as official. Especially the sale of mechanized units.


Infamy Rules

These rules are in effect for the purpose of curbing landgrabbing and nullifying heavy expansion within the round.

Infamy is a number between 0 and 40 that if over 40, triggers Internal Conflicts.

Internal Conflicts:Nations passing the infamy limit lose provinces designated by the admin until they fall to exactly 30 infamy.

+5 Infamy for taking a province, for both sides of the war (if you take someone's province, and he takes it back, you both gain 5 infamy)
+25 Infamy for breaking unit restrictions once, +55 for breaking it more than once.
+20 Infamy gained for revolting or declaring independence from your overlord.
+10 Infamy gained for declaring war on a country.
+10 Infamygained for breaking peace periods. (Peace Periods must last longer than 7 years)
+10 Infamy for joining someone's war, ally or enemy.
+5 Infamyper year for wars lasting longer than 15 years.
-20 Infamyfor granting independence to a vassal.
Anything under 3 provinces is vassalized if it loses a war and is an active player.
If it is inactive, it loses its provinces as per the infamy rules.

Infamy Cooldown: Infamy drops by 5 for all nations, every 5 years.

Game Map:https://i.imgur.com/RUKzzIy.png

Red: Taken
Blue: Free


Kingdoms of Ireland [N.USA]-
3 Provinces
For much of this period, the island was divided into numerous clan territories and kingdoms. These túatha often competed for control of resources and thus they continually grew and shrank. Gaelic Ireland was also divided into five prime Kingdoms. These were Ulaid, Connacht, Laighin, Mumhan and Mide.”
Capital: Free Choice.

Kingdom of Scotland [S.Canada]- JackThe Ripper
2 Provinces
Máel Coluim I (Malcolm I) annexed Strathclyde, over which the kings of Alba had probably exercised some authority since the later 9th century. The reign of David I had been a “revolution” in which he introduced a system of feudal land tenure, established the first royal burghs in Scotland; the first recorded Scottish coinage, and continued a process of religious and legal reforms. Until the 12th century, the border with England was very fluid.
Capital: Glasgow

Kingdom of Gwynedd [N.Canada]-
1 Province
Based in northwest Wales, the rulers of Gwynedd repeatedly rose to prominence and were acclaimed as "King of the Britons" before losing their power in civil wars or invasions. The unitary kingdom of the Gruffydd ap Llywelyn was shattered by a Saxon invasion in 1063 just prior to the Norman invasion of Wales, but the House of Aberffraw restored by Gruffudd ap Cynan slowly recovered until Llywelyn the Great of Gwynedd prepared to proclaim the Principality of Wales.
Capital: Liverpool

Kingdom of England [Great Britain]- Sigmar1
7 Provinces
In the early 10th century the Anglo-Saxon kingdoms, united by Æthelstan, became part of the North Sea Empire, a personal union between England, Denmark and Norway. The Norman conquest of England in 1066 led to the transfer of the English capital city and chief royal residence from the Anglo-Saxon one at Winchester to Westminster, and the City of London quickly established itself as England's largest and principal commercial centre.
Capital: London

Kingdom of France- Chris Brittain [Waiting on Sample]
6 Provinces
France originated as West Francia, the western half of the Carolingian Empire, with the Treaty of Verdun in 843. A branch of the Carolingian dynasty continued to rule until 987, when Hugh Capet was elected king and founded the Capetian dynasty. The territory remained known as Francia and its ruler as rex Francorum well into the High Middle Ages. The first king calling himself Roi de France was Philip II.
Capital: Paris

The Holy Roman Empire [Germany]- Marv3000 [Waiting on Sample]
18 Provinces
The Holy Roman Empire was a multi-ethnic complex of territories in central Europe that developed during the Early Middle Ages and continued until its dissolution in 1806. The largest territory of the empire after 962 was the Kingdom of Germany, though it also came to include the Kingdom of Bohemia, the Kingdom of Burgundy, the Kingdom of Italy, and numerous other territories.
Capital: Vienna

Kingdom of Leon [Spain]- halo_23
8 Provinces
The Kingdom of León was an independent kingdom situated in the northwest region of the Iberian Peninsula. It was founded in AD 910 when the Christian princes of Asturias along the northern coast of the peninsula shifted their capital from Oviedo to the city of León.
Capital: Burgos

Kingdom of Genoa [E.Libya]-
3 Provinces
Before 1100, Genoa emerged as an independent city-state, one of a number of Italian city-states during this period. Nominally, the Holy Roman Emperor was overlord and the Bishop of Genoa was president of the city; however, actual power was wielded by a number of "consuls" annually elected by popular assembly. Genoa was one of the so-called "Maritime Republics", along with Venice, Pisa, and Amalfi. Trade, shipbuilding and banking helped support one of the largest and most powerful navies in the Mediterranean.
Capital: Genoa

Republic of Venice [C.USA]-
3 Provinces
In the High Middle Ages, Venice became extremely wealthy through its control of trade between Europe and the Levant, and it began to expand into the Adriatic Sea and beyond. In 1084, Domenico Selvo personally led a fleet against the Normans, but he was defeated and lost nine great galleys, the largest and most heavily armed ships in the Venetian war fleet. Venice was involved in the Crusades almost from the very beginning. Two hundred Venetian ships assisted in capturing the coastal cities of Syria after the First Crusade.
Capital: Venice

Papal States [Italy]-
2 Provinces
Over several campaigns in the mid-10th century, the German ruler Otto I conquered northern Italy; Pope John XII crowned him emperor and the two of them ratified the Diploma Ottonianum, by which the emperor became the guarantor of the independence of the Papal States. Yet over the next two centuries, popes and emperors squabbled over a variety of issues, and the German rulers routinely treated the Papal States as part of their realms on those occasions when they projected power into Italy. As the Gregorian Reform worked to free the administration of the church from imperial interference, the independence of the Papal States increased in importance.
Capital: Rome

Kingdom of Hungary [Austria-Hungary]- chrisgreene
12 Provinces
The first kings of the kingdom were from the Árpád dynasty.After their deaths, a period of revolts and conflict for supremacy ensued between the royalty and the nobles. In 1051 armies of the Holy Roman Empire tried to conquer Hungary, but they were defeated at Vértes Mountain. The armies of the Holy Roman Empire continued to suffer defeats; the second greatest battle was at the town now called Bratislava, in 1052. Before 1052 Peter Orseolo, a supporter of the Holy Roman Empire, was overthrown by king Samuel Aba of Hungary.
Capital: Budapest

Kingdom of Poland-
11 Provinces
The basis for the development of a Polish state was laid by the Piast dynasty, which had been preeminent since the 10th century. The conversion of Duke Mieszko I to Christianity paved the way for Poland to become a member of the family of Christian kingdoms. In 1000, during the Congress of Gniezno, Poland was recognized as a state by the Holy Roman Empire and the Pope. In 1025, Duke Boleslaus I the Brave was crowned King of Poland, marking the starting date for a Polish Kingdom.
Capital: Plock

Kingdom of Denmark [Greenland]-
8 Provinces
Between c. 960 and the early 980s, Harald Bluetooth established a kingdom in the lands of the Danes which stretched from Jutland to Skåne. Around the same time, he received a visit from a German missionary who, according to legend, survived an ordeal by fire, which convinced Harald to convert to Christianity. England broke away from Danish control in 1035 and Denmark fell into disarray for some time. Sweyn Estridsen's son, Canute IV, raided England for the last time in 1085.
Capital: Copenhagen

Kingdom of Norway-
7 Provinces
When Harald Fairhair became king of Norway after the battle at Hafrsfjord, he looked west to the isles that had been colonised by Norwegians for a century already, and by 875 the Northern Isles of Orkney and Shetland had been brought under his rule and given to Ragnvald Eysteinsson, Jarl of Møre. This is considered the first year of the Norwegian Empire.
Capital: Christiania

Kingdom of Sweden-
9 Provinces
It is not known when and how the kingdom of Sweden was born, but the list of Swedish monarchs is drawn from the first kings known to have ruled both Svealand and Götaland as one province, beginning with Eric the Victorious. Sweden and Gothia were two separate nations long before that and since antiquity. St. Ansgar is usually credited with introducing Christianity in 829, but the new religion did not begin to fully replace paganism until the 11th century.
Capital: Stockholm

Teutonic Order [Finland]-
8 Provinces
The Teutonic Order was formed to aid Christians on their pilgrimages to the Holy Land and to establish hospitals. Its members have commonly been known as the Teutonic Knights, having a small voluntary and mercenary military membership, serving as a crusading military order for protection of Christians in the Holy Land and the Baltics during the Middle Ages. The Order theoretically lost its main purpose in Europe with the Christianization of Lithuania. The Teutonic Knights had a strong economic base which enabled them to hire mercenaries from throughout Europe to augment their feudal levies, and they also became a naval power in the Baltic Sea.
Capital: Konigsberg

Principality of Kiev [Lithuania]-
12 Provinces
The region of the Kievan Rus' fragmented in the early 12th century and a number of semi-autonomous successor states arose. Kiev remained the core of the country and was the center of the spiritual life with the office of the Metropolitan of the Russian Orthodox Church in Kiev.
Capital: Kiev

Novgorod Republic [Russia]-
12 Provinces
In the middle of the 9th century Novgorod was only a name used to describe a staging post on the trade route from the Baltic Sea to the Byzantine Empire. It was populated by various Finnic and Slavic tribes that were constantly at war with one another for supremacy. However, these tribes came together during the beginning of the 9th century to try and form a negotiated settlement to end military aggression between each other. The Novgorod First Chronicle states that these tribes wanted to “Seek a prince who may rule over us and judge us according to law.”By transforming its governing institutions, Novgorod rejected its politically dependent relationship to Kiev.
Capital: St.Petersburg

Saami Tribal Federation [N.Russia]-
12 Provinces
Since prehistoric times, the Sami people of Arctic Europe have lived and worked in an area that stretches over the northern parts of the regions now known as Norway, Sweden, Finland, and the Russian Kola Peninsula. They have inhabited the northern arctic and sub-arctic regions of Fenno-Scandinavia and Russia for at least 5,000 years. Fishing has always been the main livelihood for the many Sami living permanently in coastal areas. As the Sea Sami settled along Norway's fjords and inland waterways pursuing a combination of farming, cattle raising, trapping and fishing, the smaller minority of the Mountain Sami continued to hunt wild reindeer.
Capital: Enontekio

Cuman Horde [Romania]-
8 Provinces
The Cumans were a Turkic nomadic people comprising the western branch of the Cuman–Kipchak confederation. they inhabited a shifting area north of the Black Sea and along the Volga River known as Cumania, where the Cuman–Kipchaks meddled in the politics of the Caucasus and the Khwarezm Empire. The Cumans were fierce and formidable nomadic warriors of the Eurasian steppe who exerted an enduring impact on the medieval Balkans. They were numerous, culturally sophisticated, and militarily powerful. Many eventually settled to the west of the Black Sea, influencing the politics of Kievan Rus.
Capital: Free Choice

Kipchak Horde [Ukraine]-
16 Provinces
The Kipchak confederation was a medieval Turkic state formed by the Kimek and Kipchak people in the area between the Ob and Irtysh rivers. From the end of the 9th century to 1050, it existed as a khaganate. After the breakup of the Uyghur Khaganate in 840, the Central Asian tribes found themselves unattached. Portions of the Turkic Eymür, Bayandur, and Tatar tribes joined the core of the Kipchak tribes. The Tatar tribes already were members of the Kipchak confederation, some had already participated in the initial formation of the Khaganate, and all these groups began migrating west.
Capital: Free Choice

Kingdom of Georgia [Caucasus]-
5 Provinces
The Kingdom of Georgia was a medieval monarchy which emerged circa 1008 AD. It reached its Golden Age of political and economic strength during the reign of King David IV and Queen Tamar the Great. The second half of the 11th century was marked by the strategically significant invasion of the Seljuk Turks, who by the end of the 1040s had succeeded in building a vast empire including most of Central Asia and Persia. The Seljuk threat prompted the Georgian and Byzantine governments to seek a closer cooperation. To secure the alliance, Bagrat’s daughter Maria married, at some point between 1066 and 1071, to the Byzantine co-emperor Michael VII Ducas.
Capital: Sukhumi

The Byzantine Empire [Greece]- November Terra
23 Provinces
The Byzantine Empire was the continuation of the Roman Empire in the East during Late Antiquity and the Middle Ages, when its capital city was Constantinople. It survived the fragmentation and fall of the Western Roman Empire in the 5th century AD and continued to exist for an additional thousand years The borders of the empire evolved significantly over its existence, as it went through several cycles of decline and recovery. During the reign of Justinian I, the Empire reached its greatest extent after reconquering much of the historically Roman western Mediterranean coast, including North Africa, Italy, and Rome itself, which it held for two more centuries. During the reign of Maurice, the Empire's eastern frontier was expanded and the north stabilised.
Capital: Constantinople

The Seljuk Sultanate of Rum [Ottoman Empire]- UMER [Waiting on Sample]
17 Provinces
The Sultanate of Rum seceded from the Great Seljuk Empire under Suleiman ibn Qutulmish in 1077, following the Battle of Manzikert, with capitals first at İznik and then at Konya. It reached the height of its power during the late 11th and early 12th century, when it succeeded in taking Byzantine key ports on the Mediterranean and Black Sea coasts. In the east, the sultanate absorbed other Turkish states and reached Lake Van. Trade from Iran and Central Asia across Anatolia was developed by a system of caravanserai. Especially strong trade ties with the Genoese formed during this period. The increased wealth allowed the sultanate to absorb other Turkish states that had been established in eastern Anatolia.
Capital: Konya

The Abbasid Caliphate [Arabia]-
8 Provinces
The Abbasid Caliphate was the third of the Islamic caliphates to succeed the Islamic prophet Muhammad. The Abbasid dynasty descended from Muhammad's uncle, Al-Abbas ibn Abd al-Muttalib, from whom the dynasty takes its name. They ruled as caliphs for most of their period from their capital in Baghdad in modern-day Iraq, after assuming authority over the Muslim empire from the Umayyads in 750 CE. The political power of the caliphs largely ended with the rise of the Iranian Buyids and the Seljuk Turks. Although Abbasid leadership over the vast Islamic empire was gradually reduced to a ceremonial religious function, the dynasty retained control over its Mesopotamian domains.
Capital: Makkah

The Fatimid Caliphate [Egypt]-
11 Provinces
The Fatimid Caliphate was an Islamic caliphate that spanned a large area of North Africa, from the Red Sea in the east to the Atlantic Ocean in the west. The dynasty of Arab origin ruled across the Mediterranean coast of Africa and ultimately made Egypt the centre of the caliphate. At its height the caliphate included in addition to Egypt varying areas of the Maghreb, Sudan, Sicily, the Levant, and Hijaz. While the ethnic-based army was generally successful on the battlefield, it began to have negative effects on Fatimid internal politics. Traditionally the Berber element of the army had the strongest sway over political affairs, but as the Turkish element grew more powerful, it began to challenge this, and by 1020 serious riots had begun to break out among the Black African troops who were fighting back against a Berber-Turk Alliance.
Capital: Cairo

Zirid Emirate [W.Libya]-
8 Provinces
Descendants of Ziri ibn Menad, a military leader who rallied to the Cairo-based Fatimid Caliphate and gave his name to the dynasty, the Zirids were Emirs who ruled in the name of the Fatimids. They gradually established their autonomy until officially breaking with the Fatimids in the mid-11th century. Transmitting power by hereditary means, they constituted a true dynasty. They were the third Muslim dynasty of Berber origin in the Maghreb during the Middle Ages. The Zirids were also the ruling dynasty of the Taifa of Granada, a Berber kingdom in Al-Andalus. The founder was the brother of Buluggin, Zawi ben Ziri, a general of the Caliphate of Córdoba under Caliph Hisham II.
Capital: Free Choice

Hammadid Sultanate [E.Algeria]-
8 Provinces
In 1014, Hammad ibn Buluggin, a Berber who had been placed as governor of the central Maghreb, declared himself independent from the Zirid dynasty. The kingdom at the time ruled most of the region from Morocco to Tunisia. Hammad obtained recognition from the Abbasid Caliph of Baghdad. The Zirids sent an army, but two years later a peace was signed, although the Zirid recognized the Hammadid legitimacy only in 1018. Hammad founded a new capital in Qalaat Beni Hammad. With the Banu Hilal menace rising, they moved it to Béjaïa, which became one of the most prosperous cities in the medieval Mediterranean.
Capital: Bougle

Almoravid Dynasty [Morocco]-
13 Provinces
The Almoravids were crucial in preventing the fall of Al-Andalus to the Iberian Christian kingdoms, when they decisively defeated a coalition of the Castilian and Aragonese armies at the Battle of Sagrajas in 1086. This enabled them to control an empire that stretched 3,000 kilometers north to south. However, the rule of the dynasty was relatively short-lived. The Almoravids fell—at the height of their power—when they failed to stop the Masmuda-led rebellion initiated by Ibn Tumart. Abdallah ibn Yassin imposed very strict discipline measures on his forces for every breach of his laws. The Almoravids' first military leader, Yahya ibn Umar al-Lamtuni, gave them a good military organization. After the death of El Cid, Christian chronicles reported a legend of a Turkish woman leading a band of 300 "Amazons", black female archers. This legend was possibly inspired by the ominous veils on the faces of the warriors and their dark skin colored blue by the indigo of their robes.
Capital: Morocco

The Great Mali Empire [S.USA]-
The empire began as a small Mandinka kingdom at the upper reaches of the Niger River, centred around the town of Niani. During the 10th and 11th centuries, it began to develop as an empire following the decline of the Ghana Empire to the north. During this period, trade routes shifted southward to the savanna, stimulating the growth of states. The Mali Empire covered a larger area for a longer period of time than any other West African state before or since. What made this possible was the decentralised nature of administration throughout the state. According to Burkinabé writer Joseph Ki-Zerbo, the farther a person travelled from Niani, the more decentralised the mansa's power became. Nevertheless, the mansa managed to keep tax money and nominal control over the area without agitating his subjects into revolt.
Capital: Mali

Admin State/Undiscovered Territory [W.Algeria]- LightningTurk

Änderung Spieler der Woche / des Monats

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Wäre es machbar das Feature (Ordensband) auf 500 bei Woche und 1.000 im Monat zu erhöhen? Dieses Band können sonst eigentlich nur Spieler erreichen, die wie verrückt sich in alle möglichen Spiele parallel einhaken, einmal online kommen, und durch die immer noch katastrophale Bewertung, dass Verluste nicht ins Verhältnis zu den Abschüssen gesetzt werden und nur Abschüsse zählen, massiv im Vorteil sind. Grob gesagt: keine Ahnung vom Spiel und Masse statt Klasse. Das haben wir ja auch bei Dienstgraden, wo ein Generaloberst nach einem Jahr Spielzeit einen Quotienten bei der Infanterie von 0,5 hat. Da graut es einem nur... Würden die Anforderung an die benannten Ordensbänder erhöht werden, dann könnten auch Normalspieler, die nur ein Spiel auf einmal zeitlich auf die Kette bekommen und qualitativ hochwertig spielen, zu dieser Auszeichnung kommen. Dies wäre ein extremer Motivationsfaktor.

Mr.Dutch

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Hi,

Sinds kort maak ik als Mod weer deel uit van het NL team hier op s1914. Ik zal net als Arachne op de chat en het forum te vinden zijn.

Sommige kennen mij misschien nog van enkele maanden geleden toen ik ook deel uitmaakte van het NL team, voor hen die mij niet kennen;

Ik ben een 24 jarige die naast zijn werk bij jeugdzorg nog studeert en in zijn vrije tijd graag bezig is met spellen als Supremacy1914 en andere spellen van Bytro.

Tot op de chat of in de forums!

Attacks

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Lets say you start an attack on a city is it possible to stop and it retreat. I have not found a way to do this.

Does artillery fire while moving?

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If my artillery has a move order and while moving an enemy unit/army comes into bombardment range, does it automatically fire or do I have to either manually stop the unit or order an attack?

Is an attack order to artillery automatically a ranged attck? What if I order an artillery to attack an enemy unit which is not in range? Does the arty move in range and fire or does it try for a melee attack?
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