I have an idea involving real time resources. It will solve what I consider a few of Supremacy 1914's problems; as follows:
-Lack of sea usage
-No real use for trade-embargo other than stock market
-No way to legitimately set up a "blockade" other than to stop troops.
-Setting up a siege isn't really possible
So, here is my idea.
First off, I think that the resources (shown at the top of the screen) should not be made instantaneously by your provinces. Instead, I think it should be the time it takes for the resources to get to your capital, or, if you've built one, a new building called a warehouse. The warehouse would be... well, a warehouse. It could store resources in places other than the capital, making it quicker to get resources. On top of this, when trading, the trade should take time to get to the other nations capital,and peacefully trade the goods. If the trade route were blocked by an enemy, the enemy could intercept the goods, and capture them, or the traders could stop short of the enemy blockade, and try not to get captured. This would be a useful way to counter alliances that join great war games, as you could stall their trade, and capture the resources. Every province would start with a pre-made merchant shop or trading post or whatever, where traders could be recruited. All provinces start with default 1 trader, who makes trips to the capital, and cannot be redirected. Any other traders can be controlled, either boosting the trade to the capital, or being used to trade with other nations. With a higher ranked trade shop, one can make faster trade units, such as trade ships, and perhaps eventually a defendable trade ship that could counter attack blockades. Also, this would make sieges possible. Say, your enemy is holed up in his capital. You capture his surrounding provinces, but his army is too big, and on a highly fortified fortress. Instead of attacking, you can surround, and block trade to the capital. This would, in turn, effectively starve the troops/civilians in the capital, lowering morale, until the troops died or converted. Thank you for your consideration.
-Lack of sea usage
-No real use for trade-embargo other than stock market
-No way to legitimately set up a "blockade" other than to stop troops.
-Setting up a siege isn't really possible
So, here is my idea.
First off, I think that the resources (shown at the top of the screen) should not be made instantaneously by your provinces. Instead, I think it should be the time it takes for the resources to get to your capital, or, if you've built one, a new building called a warehouse. The warehouse would be... well, a warehouse. It could store resources in places other than the capital, making it quicker to get resources. On top of this, when trading, the trade should take time to get to the other nations capital,and peacefully trade the goods. If the trade route were blocked by an enemy, the enemy could intercept the goods, and capture them, or the traders could stop short of the enemy blockade, and try not to get captured. This would be a useful way to counter alliances that join great war games, as you could stall their trade, and capture the resources. Every province would start with a pre-made merchant shop or trading post or whatever, where traders could be recruited. All provinces start with default 1 trader, who makes trips to the capital, and cannot be redirected. Any other traders can be controlled, either boosting the trade to the capital, or being used to trade with other nations. With a higher ranked trade shop, one can make faster trade units, such as trade ships, and perhaps eventually a defendable trade ship that could counter attack blockades. Also, this would make sieges possible. Say, your enemy is holed up in his capital. You capture his surrounding provinces, but his army is too big, and on a highly fortified fortress. Instead of attacking, you can surround, and block trade to the capital. This would, in turn, effectively starve the troops/civilians in the capital, lowering morale, until the troops died or converted. Thank you for your consideration.